Showing 83 open source projects for "linux operating systems"

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  • 1
    IMG4DC – Dreamcast Selfboot Toolkit

    IMG4DC – Dreamcast Selfboot Toolkit

    Generate ready-to-use disc images for your Sega Dreamcast system!

    IMG4DC is a tools package containing two utilities to generate selfboot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A selfboot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a selfboot image to a standard blank CD-R, the software containted into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip...
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    Downloads: 26 This Week
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  • 2
    Asphyre

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and...
    Downloads: 5 This Week
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  • 3
    Pulsar framework

    Pulsar framework

    Event driven concurrent framework for Python

    Event-driven concurrent framework for Python. Pulsar's goal is to provide an easy way to build scalable network programs. In the Hello world! webserver example above, many client connections can be handled concurrently. Pulsar tells the operating system (through epoll or select) that it should be notified when a new connection is made, and then it goes to sleep. Pulsar uses the asyncio module from the standard python library and it can be configured to run in multi-processing mode. The http...
    Downloads: 0 This Week
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  • 4
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 5
    SimpleEngine
    Ceci est un moteur de jeux réalisé sur java pour aider les néophytes à débuter dans cette fabuleuse aventure qui est la programmation de jeux vidéo . Le moteur de jeu permet de gérer habilement la 2D mais elle n'est pas prévue pour de la 3D. Ce Moteur a d'interresantes fonctionnalitées comme les objets . Toutes les informations sont mises dans le fichier que vous téléchargez ainsi que la façon de l'instalation du moteur. Merci pour votre attention :D
    Downloads: 0 This Week
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  • 6
    Final Fantasy VI SDK

    Final Fantasy VI SDK

    A starter development kit that let you develop FF6-like games on PC.

    The Final Fanrast VI SDK is a starter development kit that let you develop FF6-like games on PC. The goal of this SDK is to provide the default systems from Final Fantasy VI including a complete database, audio and graphical resources and new RGSS Scripts.
    Downloads: 0 This Week
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  • 7
    GamePlay

    GamePlay

    Open-source, cross-platform, C++ game engine for creating 2D/3D games

    ...Designed to be lightweight yet powerful, it provides developers with robust tools for graphics rendering, scene management, audio, physics, input, and more, as well as templates and tools to help jumpstart projects. The framework emphasizes ease of use and portability, offering native support for Windows, macOS, Linux, iOS, and Android so developers can write their game once and deploy it across many platforms. With an Apache 2.0 license, developers have broad flexibility to use, modify, and distribute their projects commercially or personally. GamePlay also includes a well-documented API, tooling for asset processing, and examples that demonstrate how to use its systems effectively, making it approachable for both indie developers and experienced programmers.
    Downloads: 2 This Week
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  • 8
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 6 This Week
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  • 9
    Boxxx Engine
    Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
    Downloads: 0 This Week
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  • 10
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using...
    Downloads: 0 This Week
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  • 11

    Ogaboo

    Open Game Bootstrap

    ...Since cross-platform is a requirement as well, this led me in a search open-source APIs to integrate, because the idea is to be able to compile everything to at least Windows, Linux, Android, and Mac OSX operating systems. After a few months of research, I came up with the following list of projects: -Ogre3D -Bullet Physics -MYGUI -OgreVideoPlugin -OgreOggSound -OpenAL To stick with this idea, I recommend the use of some Tools, such as Eclipse, Code::Blocks and msys2/MinGW64 for the development environment.
    Downloads: 0 This Week
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  • 12

    D Game Engine

    A game engine written in the D programming language

    An implementation of a game engine in the D programming language. It is currently in an early pre-alpha state. The goal is to make a flexible, reasonably efficient engine with a simple API.
    Downloads: 0 This Week
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  • 13

    Digital Spork Game Engine

    Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3

    Alpha: - Still in heavy development, but should be stable enough for use in small projects. - Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more. - Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
    Downloads: 1 This Week
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  • 14
    Mokoi

    Mokoi

    Cross platform Game Creation Software

    Mokoi is a Game Creation Tool. Mokoi Games are platform neutral, if a compatible player is available for OS or Device, you can play games with no troubles. We're also have projects to help with creating and sharing platform neutral games.
    Downloads: 1 This Week
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  • 15

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an...
    Downloads: 0 This Week
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  • 16
    Gorgon Game Engine

    Gorgon Game Engine

    Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks.

    Gorgon Game Engine (GGE) is a multi-module, interface driven, C++11 game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. Recent repository is moved to https://bitbucket.org/darkgazeorg/gorgon-game-engine
    Downloads: 0 This Week
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  • 17
    Wizapply

    Wizapply

    Cross-platform C framework very compact libraries and tools.

    ...Wizapply is a coined word which it consists of "Apply for application wizard.", and it means "Using the expert of an application".An expert absorbs all of study of the API group according to the device and operating system which are a part of problems which a programmer has, and study of the various programming methods. It isn't cool to rewrite a code repeatedly, to create the same program which carries out the same opereation right? The source code that is once written new by Wizapply will compiled on all operating systems, and realizes a cross platform simply.Although, it is not necessary to describe the code of thousands of lines, to display the graphics on a screen.If you use Wizapply, it will be shortened by only several lines. ...
    Downloads: 0 This Week
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  • 18
    G2

    G2

    A generic 2D engine for any kind of game

    This game engine uses the power of C++, OpenGL, and OpenAL to provide highly-portable, object-oriented code for programming a video game. Rather than tailoring to a specific type of game, the engine focuses on the fundamental components. It covers audio, graphics, controls, and data flow. With G2, developers have everything they need to create a 2D game without the need of expensive SDKs.
    Downloads: 3 This Week
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  • 19
    eAdventure
    eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
    Downloads: 6 This Week
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  • 20
    TurboSphere

    TurboSphere

    TurboSphere is an easy to learn and powerful JS based game engine.

    TurboSphere is an intuitive and easy to learn game engine. It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources. TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are...
    Downloads: 1 This Week
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  • 21
    The OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine) is a game maker that you can use to create your own RPG game in a style similar to the classic Final Fantasy games on the NES, SNES and GBA which have so shaped the RPG genre.
    Downloads: 2 This Week
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  • 22

    Cell Defender

    A mobile tower 3D tower defense/defend the flag game

    This simple little game is like few others. It's a surivial game with few rules. 1. Defend the center square from the invading robots! 2. You can only the "Colored" Defender units to do so. 3. Let 10 Robots in and your game is over! 4. No end survive and rack up as many points as you can! This project uses Python-Ogre, a wrapper for the original Ogre 3D. Please try it out, more versions soon!
    Downloads: 0 This Week
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  • 23
    arcan-fe

    arcan-fe

    Scriptable frontend for media applications.

    Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
    Downloads: 2 This Week
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  • 24
    Bad Monkey Engine

    Bad Monkey Engine

    A truly extensible cross-platform game engine

    ...Its architecture fully supports cross-platform game development by abstracting all platform specific code into general purpose utility classes. The primary platform is WinTel with parallel development occurring for Unix-based operating systems. Console-based platforms are not available yet due to the restricted nature of the APIs for these platforms.
    Downloads: 0 This Week
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  • 25

    C++ SDL Game Engine

    A very small multi-platform game engine for creating desktop games.

    A very small and excellent Game Engine created in C++ using the SDL libraries. Runs on multiple platforms.
    Downloads: 0 This Week
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