Open Source C# Game Development Frameworks

C# Game Development Frameworks

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Browse free open source C# Game Development Frameworks and projects below. Use the toggles on the left to filter open source C# Game Development Frameworks by OS, license, language, programming language, and project status.

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  • 1
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    One framework for creating powerful cross-platform games. The spiritual successor to XNA with thousands of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way. All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms. With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.
    Downloads: 37 This Week
    Last Update:
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  • 2
    C# SDL
    SDL.NET is a set of object-oriented .NET bindings for the SDL gaming library and provides high-level access to audio, keyboard, mouse, joystick, TTF fonts, various image formats, sound mixing, MPEG-1, and 2D video framebuffer.
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    Downloads: 29 This Week
    Last Update:
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  • 3
    Oblivion Works
    Wrye Bash has moved to Github! Downloads: https://github.com/wrye-bash/wrye-bash/releases Code: https://github.com/wrye-bash/wrye-bash
    Downloads: 15 This Week
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  • 4

    coldev

    C/C++ , PHP, PYTHON, 3D ENGINES, CHROME NATIVE CLIENT

    + C/C++ and PHP projects, Python and Others + 3D ENGINES + Videogames Projects based in Bennugd http://www.bennugd.org Web Page https://coldev.sourceforge.io/
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    Downloads: 27 This Week
    Last Update:
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  • 5
    UniRx

    UniRx

    Reactive extensions for Unity

    UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. Ordinarily, Network operations in Unity require the use of WWW and Coroutine. Rx cures that kind of "asynchronous blues". Rx is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 1 This Week
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  • 6
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 1 This Week
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  • 7
    ZTAB

    ZTAB

    Ze Text Adventure game Builder : Create as you play !

    Software for creating very easily Text adventure games : * Build text adventure games, gamebooks, visual novels or point and clicks * Text, image and sound based aventure games. * Simple graphical game edition (no script) * Design as you play: you play, and if you want to enhance, you add new text and conditions and you continue to play. Nothing simpliest ! * As you design, ZTAB points out your errors and compute playability statistics * Import/export : Windows Game, HTML, RTF, DOCX, POWERPOINT, PDF, EPUB, Advelh, Twine, Quest, Ren'Py * Confidentiality mode Donation : https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2L5MR7VZZZWRU ZTAB of https://sourceforge.net/projects/ztab/ is provided regarding the terms of the licence Creative Commons Attribution – No commercial use - No modification 3.0 France
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    Downloads: 10 This Week
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  • 8
    Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
    Downloads: 9 This Week
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  • 9
    Mire Engine

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.
    Downloads: 5 This Week
    Last Update:
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  • 10
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
    Downloads: 2 This Week
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  • 11
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.
    Downloads: 3 This Week
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  • 12

    Captains Game Engine

    Portable game engine with main focus on point-and-click adventures

    This project aims to create a fast game engine that is simple to use. It will support rendering in OpenGL and DirectX and run on Linux, Windows and Android. It even runs in the browser with WebGL through emscripten. It was originally used to create a round-based 3D multiplayer role-playing game called Heroquest. Now, the main focus has shifted to create a portable point-and-click adventure system and some adventure games.
    Downloads: 2 This Week
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  • 13
    Axiom 3D Engine
    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
    Downloads: 1 This Week
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  • 14
    iSteamSDK

    iSteamSDK

    Fully fledged steam community SDK

    iSteam is an open source product being developed focusing on the Steamworks platform, to advertise and centralize everything about steam in one application. For more information and if you would like to download the source, go to: http://isteam.codeplex.com
    Downloads: 1 This Week
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  • 15
    A client-server based framework for building 3d applications. Intended to be used for Virtual Reality.
    Downloads: 1 This Week
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  • 16
    Final Fantasy VI SDK

    Final Fantasy VI SDK

    A starter development kit that let you develop FF6-like games on PC.

    The Final Fanrast VI SDK is a starter development kit that let you develop FF6-like games on PC. The goal of this SDK is to provide the default systems from Final Fantasy VI including a complete database, audio and graphical resources and new RGSS Scripts.
    Downloads: 1 This Week
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  • 17
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 1 This Week
    Last Update:
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  • 18

    Investigo

    Investigo - DX9 Performance and Debugging Toolkit

    Investigo is a toolkit for DirectX9 performance analysis and debugging. For any DirectX9 application: view live performance graphs via the embedded HTTP server and capture performance metrics for offline analysis. Investigo is released under an MIT style licence. The first binary release is now up. An article on Investigo can be found on Code Project: http://www.codeproject.com/Articles/448756/Introducing-Investigo-Using-a-Proxy-DLL-and-embedd If you want to work on Investigo and help move it forward, please join me on SourceForge! To clone the Mercurial repository: hg clone http://hg.code.sf.net/p/investigo/src investigo-src If you like this software please consider donating to help fund my open source development: https://sourceforge.net/donate/?user_id=3127940
    Downloads: 1 This Week
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  • 19
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other modern IDES of the same type, but is unique enough to stand on it's own two feet. The engine is open source, and will be funded via public funding.
    Downloads: 1 This Week
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  • 20
    VividEngine2OS

    VividEngine2OS

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2 is a open source 3D engine with full integrated OpenGL UI.
    Downloads: 1 This Week
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  • 21
    Game Engine (2D) that supports Hi-Tec Mission Project.
    Downloads: 0 This Week
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  • 22

    2048-1

    Sdk library for creating 2048 game in c#.

    My take mini sdk libs for creating the 2048 game in C#. Suitable for any engine from console app to Unity game. Only 2048 game logic. A very simple customizable core for initialization game with params.
    Downloads: 0 This Week
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  • 23
    Predicts and resolves collisions of circles of different sizes and densities. Coefficient of restitution taken into account. Could be used as engine behind game.
    Downloads: 0 This Week
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  • 24
    2licht Irrlicht Engine Wrapper

    2licht Irrlicht Engine Wrapper

    Multi-Language Wrapper Collection for the Irrlicht Engine

    2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
    Downloads: 0 This Week
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  • 25

    Better keyboard

    Small lightweight program to customize your keyboard

    This small lightweight program allows you to modify your keyboard as you want -colors -key changing (you can change "k" to be "h" when pressed) -battery info detector (voltage and battery life) - ability to disable any key on keyboard -and lot more. Needs: java 5.0u75 or higher NET framework 3.5 SP1 or higher 64x architecture of windows, 32x is not supported
    Downloads: 0 This Week
    Last Update:
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