Showing 96 open source projects for "claw-code"

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  • 1
    HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
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  • 2
    A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
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  • 3
    To write a comprehensive client/server code is a difficult task for a programmer.Here, I provide a universal open source code server based on IOCP.Hope helpful for you.
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  • 4
    This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
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  • 5
    A collection of useful C++, HLSL and GLSL code for game development using OpenGL, DirectX, and other techs. Designed to be as well commented and beginner friendly as possible. Comments are welcomed.
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  • 6
    AquaGL is a small experimental project to develop and provide open-source game development tools and library code.
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  • 7
    Source code repository for user Red Ring Rico on Gametrailers.
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  • 8
    A collection of demos, with source code, demonstrating advanced examples of web programming.
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  • 9
    True3D is a game engine that will be centered around OpenGL FPS development. We plan to have multiple versions (for C# and Java)<br><br> Feel free to edit the code and submit changes to me.<br> SVN is now up.
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  • 10
    The InteractiveMMO Engine is a Opensource, Community Driven, MMO Engine based on the source code for Multiverse.
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  • 11

    next generation MUD

    The next generation mud is an open-source extensible, programmable mud

    The next generation MUD is an open-source, programmable, customizable MUD server written in java. It features the ability to program almost everything in the mud and does not have any default interface. The mud is programmed in javascript and features a standard library allowing manipulation of the game world. It's other key feature is the possibility for it to contain multiple independent muds in one server instance.
    Downloads: 0 This Week
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  • 12

    PyGame Template

    Python game template

    Python game template powered by PyGame and PyOpenGL (but it is encapsulated). This code provides the basis to begin developing a game prototype quickly
    Downloads: 0 This Week
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  • 13

    HexMUD

    A generic C++ MUD server featuring a strategy-style hexagon map

    ...While not specifically a MUD project, this project's basic concept has merged into another that can be found here: https://github.com/nicrohobak/Toolbox Along with an additional, related project of extreme interest: https://github.com/nicrohobak/AnsiGL ------------------------------------------------------------ HexMUD aims to be a fully-featured, game-system agnostic MUD server with a centrally focused feature of an added top-down hexagon-based map (dynamically generated and drawn in ANSI/ASCII art) giving a basic visual representation of your immediate surroundings in addition to traditional descriptions. Many (most?) MUD servers hard-code a specific game system, or a specific game setting within their code, but HexMUD strives to be as generic as possible in this area, allowing each separate administrator to easily build a custom code base while also gaining access to all of the core features HexMUD provides.
    Downloads: 0 This Week
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  • 14
    This is our Bleach game. We have a fairly large team of developers so have made our code SVN!
    Downloads: 0 This Week
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  • 15

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
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  • 16
    The OpenFPSC project is a community-driven project with the idea of improving the FPS Creator game source code, released by The Game Creators. An integrated project, without commercial intents, and improving the FPSC experience for the community.
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  • 17

    Disandria

    An extensible game engine that targets RPGs.

    This is for file downloads, and for discussion about the project. For source code, go to this project's homepage. From there, it will be obvious.
    Downloads: 0 This Week
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  • 18
    math4gd2d

    math4gd2d

    Utility math library for develping 2d games

    Dealing with math in gamedev can be a hard task for beginners, so this library provides some code to make your life easier with strong focus on gamedev. Some tools for collision detection (but not physics) are provided too. The library is not strictly about math, so some helpfull 2d gamedev relevant abstractions (like chains) are included too. Key features: * Easy dealing with ranges, intervals * Timers and callbacks * Chains (for making chains of enemies, snakes, centipedes etc...
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  • 19
    Modular Game Engine

    Modular Game Engine

    Modular Game Creation Framework.

    ...This approach gives rise to two mail goals within the project. Reusability: as modules have a plug-n-play character, databasing of modules allows for games to be constructed by combining modules rather than constructing new code. Simplicity: all modules share a common shape. Therefore, they allow for visual programming through a simple GUI (comparable to Java Beans). The creation of good games relies on the easy of prototyping and creative exploration.
    Downloads: 0 This Week
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  • 20
    Arduino open source X-PID motor control

    Arduino open source X-PID motor control

    Arduino open source PID motor control

    ...The project will help you to connect any arduino motor shield or other H-Bridges to the controller because it is open source and the output pins can therefor be changed as you like. You can upload a better modified version and improove this article by contacting me. With some pin changes you can port this code to other arduino boards.
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  • 21

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. ...
    Downloads: 0 This Week
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