Showing 67 open source projects for "action"

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  • 1
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
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  • 2
    An other library for the common problem of parsing arbitrary text data. A small, easy-to-use Java library LR parser without lookahead limitation. Semantic action defined in class not in grammar definition file.
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  • 3
    An extremely lean and ridiculously lightweight JEE/web action-based framework. This enterprise featured "framework on a diet" is designed and built on the premise that less is more. No steep learning curves or endless bloat.
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  • 4
    A validation library for the Google Web Toolkit (GWT). - Easily added validation functionality - Integration between client and server side validations - Extensible Validator, Action framework to extend functionality. - Can be localized (i18n).
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  • 5
    The Virtual Commons (http://commons.asu.edu) is an open software initiative devoted to computational experiments on collective action and resource governance and funded by Arizona State University's Center for Behavior, Institutions, and the Environment (http://cbie.asu.edu). NOTE: we've moved our development to GitHub at https://github.com/virtualcommons - please look for the latest versions there.
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  • 6
    Jabaco is a simple Visual Basic like programming language for the Java Virtual Machine. A comfortable development environment will support you in your tasks. Visit the Webcast and see Jabaco in action: http://www.jabaco.org/webcast.html
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  • 7
    Trata de um Framework para a criação das telas de formulário de sistemas desenvolvidos para desktop. Para sua utilização deve criar as classes bean, dao e action e mapear essas classes em um arquivo XML chamado dicionario.xml.
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  • 8
    Cuttle is a flexible MVC framework. You can assemble partial page and action method by configure. It can integrate with spring, and supports AJAX directly.
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  • 9
    Use javascript to simulate the browser post/get action and reuse your code easily. It supports both struts v1/v2.
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  • 10
    StrutSpring is a package to make Struts action to use beans in Spring container much easily by Java 5 annotation and IoC.
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  • 11
    Asgard-Core is the base for the Asgrad Integration Test Tool. This plataform, or framework, is designed to allow one to run any action using the power of IoC.
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  • 12
    A generic system test framework utilizing Spring and Junit. Specialized Junit TestCases use Spring context configuration files to define test actions and action validators, allowing the TestCase to function as an integration / system test.
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  • 13
    lightweb -- light weight web framework A very simple and fast web framework with a DispatchServlet, an Action interface, and a Config Reading part. maps one url -> one action instance. lightweb is very suitable for Template Tech like Velocity, fastm.
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  • 14
    Action-driven component-oriented web application framework based on Model-View-Controller (MVC) architecture. Goals: minimum complexity & dependency on the framework API, maximum power, reliability and conformance to common standards.
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  • 15
    Marko is a lightweight, action-based web framework for Java with support for multiple templating engines (Freemarker, Velocity, etc). Configuration is done in code (no XML).
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  • 16
    A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
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  • 17
    Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.
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