Showing 100 open source projects for "usbdm-flash-programmers"

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  • 1
    ORSSerialPort

    ORSSerialPort

    Serial port library for Objective-C and Swift macOS apps

    ORSSerialPort is an easy-to-use Objective-C serial port library for macOS. It is useful for programmers writing Objective-C or Swift Mac apps that communicate with external devices through a serial port (most commonly RS-232). You can use ORSSerialPort to write apps that connect to Arduino projects, robots, data acquisition devices, ham radios, and all kinds of other devices. Using ORSSerialPort to open a port and send data can be very simple.
    Downloads: 4 This Week
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  • 2
    handy

    handy

    A simple C++11 network server framework

    Simple and easy-to-use C++11 network library/ Supports tens of millions of concurrent connections on a single machine/ a simple C++11 network server framework. Graceful exit allows programmers to better define the exit behavior of their programs. You can better check for memory leaks with tools such as valgrind. 10 lines of code to write a complete server. Asynchronously manages network I/O and processes requests synchronously, which simplifies the writing of server processing logic. For examples, see examples/hsha.cc. ...
    Downloads: 0 This Week
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  • 3
    BWAPI

    BWAPI

    An API for interacting with Starcraft: Brood War (1.16.1)

    ...With BWAPI, players of varying levels can create AI agents to play Brood War, but with certain limits. BWAPI will only reveal visible parts of the game state to AI modules to enable programmers to write competitive non-cheating AIs. BWAPI also denies user input so users cannot take control of game units while the AI is in play. These default settings can be changed for flexibility however, unless enforced by a Tournament Module (game referee for AI tournaments).
    Downloads: 24 This Week
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  • 4
    Cyclotron

    Cyclotron

    A web platform for constructing dashboards

    Cyclotron is a web-based, drag-and-drop dashboard creation platform developed by ExpediaGroup. It enables non-programmers to build, edit, and host dashboards defined declaratively via JSON configs. Features include a built-in editor, REST API integration, Docker deployment, and extensibility for custom components. It facilitates rapid dashboard development without coding.
    Downloads: 2 This Week
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  • 5
    fooltrader

    fooltrader

    Quant framework for stock

    ...Its goal is to provide a unified framework for the whole market (stock, futures, bonds, foreign exchange, digital currency, macroeconomics, etc.) for research, backtesting, forecasting, and trading. Its applicable objects include quantitative traders, teachers, and students majoring in finance, people interested in economic data, programmers, and people who like freedom and the spirit of exploration. You could write the Strategy using an event-driven or time walkway and view and analyze the performance in a uniform way.
    Downloads: 0 This Week
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  • 6
    MMORPG

    MMORPG

    MMORPG

    This MMORPG project is a Flash-based multiplayer online role-playing game engine designed for browser gameplay. It includes core components such as character movement, chat, map transitions, and simple combat systems, serving as a foundation for developing 2D online games. The codebase is suitable for learning how multiplayer mechanics work in ActionScript and supports socket-based networking.
    Downloads: 1 This Week
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  • 7
    Ethereum Mining NVIDIA Graph Card Ubuntu

    Ethereum Mining NVIDIA Graph Card Ubuntu

    USB flash drive ISO image for Ethereum, Zcash and Monero mining

    ...The MD5 calculation gives a checksum, which must equal the MD5 value of a correct ISO image. Set the primary graphics output to one of your NVIDIA cards. Disable Secure Boot (UEFI) and boot from the USB flash drive. After a minute uptime, a script (screen) starts automatically in the background, which starts the mining.
    Downloads: 1 This Week
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  • 8
    Starling Filters

    Starling Filters

    A collection of filters for use with the Starling AS3 framework

    Starling-Filters is an open-source collection of filter effects for the Starling AS3 framework. These filters allow developers using Starling (a GPU accelerated 2D rendering framework in Flash/AIR) to apply image processing / visual effects (e.g. blur, glow, etc.) in their Starling-based applications. The repo has versions for Starling 2.0 (on master) and older filters archived for Starling 1.x. A collection of filters for use with the Starling AS3 framework. The master branch contains filters for use with Starling 2.0.
    Downloads: 0 This Week
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  • 9
    Starling Extension Graphics

    Starling Extension Graphics

    flash.display.Graphics style extension for the Starling Flash GPU

    Starling-Extension-Graphics is an extension for the Starling framework (which itself is a GPU-accelerated 2D framework for Flash/AIR via Stage3D). This extension adds graphics primitives (fills, strokes, planes etc.) that mimic flash.display.Graphics-style drawing but implemented in a GPU-friendly manner. It automatically triangulates vector shapes, letting developers use familiar drawing APIs but get performance benefits of GPU rendering via Starling. Starling is an ActionScript 3 library that mimics the conventional Flash display tree architecture. ...
    Downloads: 0 This Week
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  • 10
    A Flash UI Framework using the Adobe drawing APIs to create everything. All UI objects can be skin.
    Downloads: 0 This Week
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  • 11
    OSMF HLS Plugin

    OSMF HLS Plugin

    OSMF HLS Plugin

    The OSMF HLS Plugin is a plugin extension for OSMF (Open Source Media Framework) version 2.0 that enables playback of Apple’s HTTP Live Streaming (HLS) streams within Flash/OSMF-based video players. It supports various use cases (live, video-on-demand, DVR style) and handles HLS protocol tags, bitrate switching, discontinuities, etc., to allow AS3/Flash / AIR apps/players to use HLS as a streaming protocol. HLS playback in OSMF 2.0-based video players. Multi-bitrate streaming. VOD/Live/DVR content streaming. ...
    Downloads: 0 This Week
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  • 12

    JavaCá&Lá

    A Java Distributed Shared Memory Middleware

    ...This way, at DECOM-UFOP, we have a middleware, named JavaCa&La or just JCL, to build portable and scalable solutions over many high performance computer architectures. Our middleware APIs is simple, intuitive and designed for young and senior programmers who don’t have high performance programming skills. Using our middleware, different programmers can develop applications in a collaborative way, i.e., one programmer application can read and write global variables from another application, developed by another programmer, in another machine, without explicit references. Existing Java applications can be executed by JCL. ...
    Downloads: 0 This Week
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  • 13
    Laravel Hackathon Starter

    Laravel Hackathon Starter

    Boilerplate for laravel web applications

    If you have attended any hackathons in the past, then you know how much time it takes to get a project started: decide on what to build, pick a programming language, pick a web framework, pick a CSS framework. A while later, you might have an initial project up on GitHub and only then can other team members start contributing. Or how about doing something as simple as Sign in with Facebook authentication? You can spend hours on it if you are not familiar with how OAuth 2.0 works. Even if you...
    Downloads: 0 This Week
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  • 14
    HSK

    HSK

    High Speed Karlsruhe open automotive code initiative

    Since the summer of 2010, the FSAE team High Speed Karlsruhe uses Infineon's XC878 to power its electronics. The XC878 is an 8052 compatible 8-bit µC. Our dedication is to 8-bit real time applications, guaranteed by the powerful peripherals of the XC878. This project aims to publish those portions of our code, which may be of use to a wider audience.
    Downloads: 0 This Week
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  • 15
    ND2D

    ND2D

    A Flash Molehill (Stage3D) GPU accelerated 2D game engine

    ND2D is a 2D game framework for Flash that uses Stage3D / Molehill (i.e. the GPU acceleration in newer Flash Player versions). It allows game developers to build 2D games with lots of sprites, leveraging GPU for better performance. It includes display tree constructs, sprite sheets, particle systems, cameras, post-processing etc., made to simplify building high-performance 2D content in Flash.
    Downloads: 0 This Week
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  • 16
    Alida

    Alida

    An annotation based Java Validation Framework for Java Classes

    - Alida is a lightweight API for validating Java objects. -“Alida” comes from pruning the word “vALIDAtion”. It also means a “Winged creature”. It can give programmers “wings” by delegating the validation to another API. - Alida uses only annotations for ‘marking up’ the objects which need to be validated. - It is packaged as a jar file (alida.jar) which can be dropped in the classpath and used. It can also be configured with eclipse’s annotation processing to give complier errors and warnings at the time of usage...
    Downloads: 0 This Week
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  • 17
    The Panini Language

    The Panini Language

    Better Modularity, Better Concurrency

    This project makes the compiler and tools for the Panini language available. A central goal of the Panini language is to make concurrent programming easier and less error-prone. The main new feature in Panini is called a capsule. A capsule is like an actor but better because it largely retains the traditional approach for reasoning about programs as a sequence of operations, abstracts away all details of thread creation and locking, and supports fully-automatic compile-time analysis of...
    Downloads: 0 This Week
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  • 18
    Apache Flex SDK

    Apache Flex SDK

    Mirror of Apache Flex SDK

    Apache Flex SDK is the open-source software development kit maintained by the Apache Software Foundation for building applications using Adobe’s Flex framework—primarily targeting Flash runtime and AIR for rich internet applications. The Apache Flex SDK defaults to using the Adobe Flash Player 11.1. The SDK can be used with Flash Player versions 10.2 and up. The Apache Flex SDK uses third-party code that will be downloaded as part of the build. In addition, you can choose to download optional third-party code if you would like to take advantage of the features offered, and you agree to the license terms.
    Downloads: 0 This Week
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  • 19
    ONUSystem (おぬシステム)

    ONUSystem (おぬシステム)

    ONUSystem is A module-based framework for games and CG arts.

    ONUSystem is constructed by some main modules and sub modules. They work almost independently. It is enables programmers to choice appropriate modules for their own applications.
    Downloads: 0 This Week
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  • 20
    Robotlegs Framework

    Robotlegs Framework

    An ActionScript 3 application framework for Flash and Flex

    An ActionScript 3 application framework designed for building modular and maintainable applications in Flash and Flex, offering features like dependency injection, command/view management, and plug-and-play extensions. The fluent API makes your code more readable. An extension mechanism makes the framework highly customizable. Bundles allow you to get applications started quickly. Lightweight, built-in logging shows you what the framework is doing.
    Downloads: 0 This Week
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  • 21
    OpenLaszlo is an open source platform for creating single-page applications that compile to Flash or HTML5 for web deployment. The project site is at http://openlaszlo.org.
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    Downloads: 0 This Week
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  • 22
    HIPAcc

    HIPAcc

    Heterogeneous Image Processing Acceleration (HIPACC) Framework

    ...From this high-level description, low-level target code for GPU accelerators is generated using source-to-source translation. As back ends, the framework supports CUDA, OpenCL, and Renderscript. HIPAcc allows programmers to develop imaging applications while providing high productivity, flexibility and portability as well as competitive performance: the same algorithm description serves as basis for targeting different GPU accelerators and low-level languages.
    Downloads: 0 This Week
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  • 23
    StarlingPunk

    StarlingPunk

    StarlingPunk is a framework built on top the Starling library

    StarlingPunk is a game framework built on top of the Starling GPU-accelerated 2D library (AS3 / Flash / AIR). It is inspired by FlashPunk: it gives structure (entities, worlds), collision detection systems, tile maps, etc., and is intended to help developers organize 2D game code more cleanly while benefiting from Starling’s performance. It has features for quick prototyping and reusing code between projects. Organizing game objects into Worlds, Entities, with type-based grouping etc. ...
    Downloads: 0 This Week
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  • 24
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 25
    ftk is an ActionScript 2.0 library and is focused on data input/output. Most notably are the serialization classes based on php's un/serialize format.
    Downloads: 0 This Week
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