Showing 45 open source projects for "rendering software"

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  • 1
    Valdi

    Valdi

    Cross-platform UI framework that delivers native performance

    Valdi is a cross-platform UI framework built to deliver native runtime performance without giving up the fast iteration loop that teams want from higher-level frameworks. You write your UI once in declarative TypeScript (TSX-style components), and Valdi compiles those components directly into platform-native views for iOS, Android, and macOS, instead of relying on web views or a JavaScript bridge. Its design focuses heavily on performance characteristics that matter in real apps, like...
    Downloads: 0 This Week
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  • 2
    Drogon

    Drogon

    Drogon: A C++14/17/20 based HTTP web application framework

    Drogon is a C++14/17-based HTTP application framework. Drogon can be used to easily build various types of web application server programs using C++. Drogon is the name of a dragon in the American TV series "Game of Thrones" that I really like. Drogon is a cross-platform framework, It supports Linux, macOS, FreeBSD, OpenBSD, HaikuOS, and Windows. Use a non-blocking I/O network lib based on epoll (kqueue under macOS/FreeBSD) to provide high-concurrency, high-performance network IO, please...
    Downloads: 1 This Week
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  • 3
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 143 This Week
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  • 4

    Simple 3D Classes

    A simple 3D framework in C++

    A simple 3D framework in C++ that supports OpenGL, OpenAL and GLUT.
    Downloads: 0 This Week
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  • 5
    RiCPP

    RiCPP

    C++ Frontend for the RenderMan Interface

    RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
    Downloads: 0 This Week
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  • 6
    Biosphere3D

    Biosphere3D

    Interactive landscape rendering based on a virtual globe.

    Biosphere3D targets interactive landscape rendering based on a virtual globe. It supports DEM, satellite and aerial images, 3D models (Collada), 3D plant models, and Shapefiles. Biosphere3D was initially developed by the landscape visualization group of the Zuse Institute Berlin by Malte Clasen and is now developed further by Lenné3D GmbH. For more information about the used concepts have a look at the thesis of Malte Clasen: Towards Interactive Landscape Visualization Doctoral...
    Downloads: 0 This Week
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  • 7
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    Louvre is a high-performance C++ library designed for building Wayland compositors with a strong emphasis on ease of development. It provides a default way for managing protocols, enabling you to have a basic but functional compositor from day one and progressively explore and customize its functionality to precisely match your requirements. Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D...
    Downloads: 0 This Week
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  • 8
    MACE

    MACE

    Deep learning inference framework optimized for mobile platforms

    Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices. Runtime is optimized with NEON, OpenCL and Hexagon, and Winograd algorithm is introduced to speed up convolution operations. The initialization is also optimized to be faster. Chip-dependent power options like big.LITTLE scheduling, Adreno GPU hints are included as advanced APIs. UI responsiveness guarantee is sometimes...
    Downloads: 0 This Week
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  • 9
    CEF Python

    CEF Python

    Python bindings for the Chromium Embedded Framework (CEF)

    Python bindings for the Chromium Embedded Framework (CEF). CEF Python is an open source project founded by Czarek Tomczak in 2012 to provide Python bindings for the Chromium Embedded Framework (CEF). The Chromium project focuses mainly on Google Chrome application development while CEF focuses on facilitating embedded browser use cases in third-party applications. Lots of applications use CEF control, there are more than 100 million CEF instances installed around the world. There are...
    Downloads: 6 This Week
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  • 10
    DeskGap

    DeskGap

    A cross-platform desktop app framework based on Node.js

    DeskGap is a framework for building cross-platform desktop apps with web technologies (JavaScript, HTML and CSS). To enable native capabilities while keeping the size down, DeskGap bundles a Node.js runtime and leaves the HTML rendering to the operating system‘s webview.
    Downloads: 3 This Week
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  • 11
    Cocos2d-x

    Cocos2d-x

    Open-source, cross-platform, game-development tools

    Cocos2d-x is a mature, free, open-source, cross-platform C++ game development framework—derived from cocos2d-iPhone—for building 2D games, interactive media, and demos across major platforms. Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more. Language: C++, with Lua and JavaScript bindings. Android Studio 3.0.0+ to build Android games(tested with 3.0.0). JRE or JDK 1.6+ is required for web publishing. Fast font rendering using Fixed...
    Downloads: 15 This Week
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  • 12
    GUIDOLib
    The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
    Downloads: 0 This Week
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  • 13
    Apache Weex

    Apache Weex

    A framework for building Mobile cross-platform UI

    Weex is a framework for building performant mobile apps with modern web technology. Weex is using native components and native modules to take advantage of native rendering performance and platform capabilities. Both components and modules are pluggable and extendable. You can use a single codebase to generate different bundle files to running on both Webs, Android and iOS platforms. Native components and modules have a different implementation on each platform, but they all exposed the same...
    Downloads: 0 This Week
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  • 14
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 3 This Week
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  • 15
    WAFPP is a web application framework written in C++, optimized for performance, scalability and easy localization. It employs a MVC architecture, using serveral daemons that communicate via SOAP and XML/XSLT technology for rendering web pages.
    Downloads: 0 This Week
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  • 16
    AggOO is a higher level, cross platform 2D graphics API which resembles GDI+, but uses Anti-Grain Geometry as the rendering backend. Existing GDI+ code can be converted to use AggOO in most cases by simply replacing the namespace. Modified BSD license.
    Downloads: 0 This Week
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  • 17
    Vector File Parser is a library for parsing the data from swf, svg, ai, and possibly other vector files. By sub-classing the base render class, the data can be passed to any rendering system for display.
    Downloads: 0 This Week
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  • 18
    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.
    Downloads: 0 This Week
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  • 19
    Linderdaum Engine
    Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
    Downloads: 1 This Week
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  • 20
    The Conglomerate Project is an attempt at creating useful libraries to be used with OGRE (Object-Oriented Graphics Rendering Engine).
    Downloads: 0 This Week
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  • 21
    Open Source realtime 3d graphics engine
    Downloads: 0 This Week
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  • 22
    BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
    Downloads: 0 This Week
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  • 23
    ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.
    Downloads: 0 This Week
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  • 24
    This is a game engine that helps game developer to produce game easier.It is writen in C++ and all of the functions are fixed into classes as the engine is designed in the method of Object-Oriented.
    Downloads: 0 This Week
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  • 25
    The OgreConglo Project aims to create a useful set of libraries and tools for use with Ogre3D.
    Downloads: 0 This Week
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