Showing 18 open source projects for "input-leap"

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  • 1
    MediaPipe

    MediaPipe

    Cross-platform, customizable ML solutions for live and streaming media

    ...MediaPipe Face Mesh is a face geometry solution that estimates 468 3D face landmarks in real-time even on mobile devices. It employs machine learning (ML) to infer the 3D surface geometry, requiring only a single camera input without the need for a dedicated depth sensor. Utilizing lightweight model architectures together with GPU acceleration throughout the pipeline, the solution delivers real-time performance-critical for live experiences. Human pose estimation from video plays a critical role in various applications such as quantifying physical exercises, sign language recognition, and full-body gesture control. ...
    Downloads: 59 This Week
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  • 2
    Tiny CUDA Neural Networks

    Tiny CUDA Neural Networks

    Lightning fast C++/CUDA neural network framework

    ...Most notably, it contains a lightning-fast "fully fused" multi-layer perceptron (technical paper), a versatile multiresolution hash encoding (technical paper), as well as support for various other input encodings, losses, and optimizers. We provide a sample application where an image function (x,y) -> (R,G,B) is learned. The fully fused MLP component of this framework requires a very large amount of shared memory in its default configuration. It will likely only work on an RTX 3090, an RTX 2080 Ti, or high-end enterprise GPUs. Lower-end cards must reduce the n_neurons parameter or use the CutlassMLP (better compatibility but slower) instead. tiny-cuda-nn comes with a PyTorch extension that allows using the fast MLPs and input encodings from within a Python context. ...
    Downloads: 0 This Week
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  • 3
    Final Cut

    Final Cut

    A text-based widget toolkit

    ...The structure of the Qt framework was originally the inspiration for the C++ class design of FINAL CUT. It provides common controls like dialog boxes, push buttons, check boxes, radio buttons, input lines, list boxes, status bars and so on. FINAL CUT uses a virtual terminal to print character via an update method on the screen. It provides (as an overlying layer) virtual windows for the realization of window movements. The update methods only transfer differences to the virtual terminal or physical screen.
    Downloads: 0 This Week
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  • 4
    Louvre

    Louvre

    High performance C++ library for building Wayland compositors

    ...Within Louvre, you have the flexibility to either employ your own OpenGL ES 2.0 shaders/programs, use the LPainter class for fundamental 2D rendering, or leverage the LScene and LView system, which manages buffer damage and can also handle input events for you. Additionally, it's possible to combine these three approaches as needed.
    Downloads: 0 This Week
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  • 5
    Fuzzy Logic Tools
    Fuzzy Logic Tools (FLT) is a C++ framework for storage, analysis and design of fully general multiple-input multiple-output (MIMO) Takagi-Sugeno fuzzy control systems, without constraints in the order of either the inputs or the output vectors.
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    Downloads: 10 This Week
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  • 6
    monoMIG
    Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
    Downloads: 0 This Week
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  • 7

    Apparat

    C++ library

    ...It presents handy and practical facilities, including following: advanced smart pointers (strong and weak handles), set of containers (array, list, map, sector, cycle buffer, priority queue), own powerful signal/slot mechanism (signal can connect with slots in other threads), functors and functor's map, threads and timers, state machines, input/output streams and serialization, serial port, sockets and so on. Apparat is a set of C++ source files, that can be compiled with your project. Folder 'test' in source tree contains some examples of using Apparat. For assembling your projects I am suggesting my own project management system based on standard 'make'. Root of this system is ingenious 'GNUMakefile' that automatically generates rules for compiling of all files in project's source tree and linking generated object files in executable file or library. ...
    Downloads: 0 This Week
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  • 8
    SudaRA
    SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
    Downloads: 0 This Week
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  • 9
    Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
    Downloads: 0 This Week
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  • 10
    DASSGUI
    DASS-GUI is a graphical user interface for pattern search in non-sequential data.
    Downloads: 0 This Week
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  • 11
    Abzu provides everything from basic to advanced console features for any .net console project.
    Downloads: 0 This Week
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  • 12
    CMIL's goal is to improve the state of input handling in games and similar apps. CMIL is a cross-platform, C++ abstraction of media input API's (SDL, DirectX etc) and input devices, with the specific objectives of improving flexibility and ease of use.
    Downloads: 0 This Week
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  • 13
    MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
    Downloads: 0 This Week
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  • 14
    JetPAG is a recursive-descent parser and lexical analyzer generator focused on high efficiency, usability and readability of generated code. JetPAG generates fast recognizers and aids developers with useful tools for simplifying input interpretation.
    Downloads: 0 This Week
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  • 15
    A game developement library for the Gamepark32 handheld console. The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
    Downloads: 0 This Week
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  • 16
    A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
    Downloads: 0 This Week
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  • 17
    memo is an free software Framework for Gamedevelopment. It's based on SDL, SDL_image and SDL_mixer for the most of the importent stuff like input, music, sound, sprites and timer.
    Downloads: 0 This Week
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  • 18

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    .... === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
    Downloads: 0 This Week
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