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QFlow is a dataflow framework written in Qt which allows interaction of QObjects in a dataflow graphs. Such a workflow can contain graphical modules(QWidgets) which would be displayed during the execution of graph and can interact with other QObjects. Framework consists of Designer and multiple plugins with modules.
This is a collection of tools and a code library to assist engineers who are developing SystemVerilog based verification environments. Components include utility libraries, scoreboard and shutdown manager implementation, register tool, etc.
The Standard Portable Library (SPL) is a smart pointer based cross platform framework. SPL is an STL replacemnt and has an API similiar to .net and java. Features include Dates, pointer debugging, collections, IO, network, data, threading, and XML.
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This is an actor-based framework for C++. Actors are light-weight objects, and they interact fully asynchronously with messages. It’s intended for multi-core processors only and doesn’t have any network routines.
* EpLibrary project in this site is not maintained anymore.
* The project has been moved to https://github.com/juhgiyo/EpLibrary
EpLibrary is a utility library for Visual C++.
The features includes:
- Math Framework
- Enhanced Binary Search
- Sort
- Stream Framework
- Container Framework
- Simple Debugger Framework
- FileSystem Framework
- Other Frameworks
- Server/Client Template Framework
- System Framework
- Thread System
For detailed documentation,...
Project provides a set of concurrent building blocks (Java & C/C++) that can be used to develop parallel/multi-threaded applications. Components are grouped into 4 categories: 1.Data Structures 2. Parallel Patterns 3.Parallel functions 4.Atomics and STM
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
A framework for creating automatically-assembling trees of objects. Intended to parallel another interface as strictly a data I/O structure (e.g. file load/save in parallel with a GUI displaying it.) Adaptable to any hierachical data format.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
An framework to allow developers to create modular applications from smaller, special-purpose programs. Access the API to communicate between processes in a structured system. Highly configurable, security a central theme, extensible, expandable.
The goal of this project is to host the translation project, tools and examples published on the http://xulfr.org site, first french resource about Mozilla Technologies
GC++ is a small portable tracing mark-and-sweep garbage collection library for C++. It requires a standards-conforming C++ compiler and pthreads support.
Dgp21 is a framework for develop and execute client-server applications oriented to the fast creation of business software enabled for its use through Internet. It is a faster alternative to the Web based development. The goal is to construct an ERP+CRM
It's an object-oriented library written in C++ for creating arbitrary kind of neural networks. The user can use the classes provided to create neural network with arbitrary topology and mixed type of neurons. It's very easy add custom neurons.
A software toolkit that implements the CoSy Architecture Schema for developing integrated intelligent robotic systems. The toolkit focuses on supporting on a space of information-processing architectures based on shared working memories.
OpenLayer is a hardware accelerated 2D Graphics library. It specifies a new api to be used alongside of Allegro and takes control of how the contents of the screen are rendered and uses OpenGL functions through AllegroGL to allow hardware acceleration.
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.