4 projects for "physics simulation" with 2 filters applied:

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    OpenRAVE
    Moved to https://github.com/rdiankov/openrave An open-source, cross-platform, plugin-based robot planning environment for autonomous robotics. Includes services like collision detection, physics, (inverse) kinematics, sensors, robot controls, python bindings, and a network scripting environment.
    Downloads: 0 This Week
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  • 2
    World Construction Kit (WCK)

    World Construction Kit (WCK)

    Box2d Flash Alchemy Port + World Construction Kit

    WCK (World Construction Kit) is an ActionScript 3 physics engine built as a port of Box2D (with Flash Alchemy in mind). It provides tools for building simulated worlds with rigid bodies, shapes, collision detection, joints, gravity, etc., embedded into Flash/AIR environments. It aims to integrate Box2D-style physics decently with Flash, allowing developers to assemble physics scenes (“worlds”), define shapes, manage simulation steps, and run demos.
    Downloads: 0 This Week
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  • 3
    a library which i hope to write to compute high precision aerodynamic and electrodynamic equations
    Downloads: 0 This Week
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  • 4
    A .NET physics modeling and simulation library aiming at modularity, flexibility and extensibility. "Lamp" stands for "Lamp abstract managed physics"
    Downloads: 0 This Week
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