Showing 13 open source projects for "3d text in opengl"

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  • 1
    DocArray

    DocArray

    The data structure for multimodal data

    DocArray is a library for nested, unstructured, multimodal data in transit, including text, image, audio, video, 3D mesh, etc. It allows deep-learning engineers to efficiently process, embed, search, recommend, store, and transfer multimodal data with a Pythonic API. Door to multimodal world: super-expressive data structure for representing complicated/mixed/nested text, image, video, audio, 3D mesh data. The foundation data structure of Jina, CLIP-as-service, DALL·E Flow, DiscoArt etc. Data...
    Downloads: 0 This Week
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  • 2
    PoJamas aims to provide a Python and tools for loading, processing, and producing .cr2, pz3 (crz, pzz) files compatible with the SmithMicro (e-frontier) Poser character animation application. PoJamas is composed of: - Python library - Python Wavefront (.obj) 3D viewer based on GLFW - LibreOffice/Python Application (to ease the library and the viewer usage) As of 2020, the project is ported in Python3 As of 2021 this project proposes a 3D viewer for Wavefront files (pypos3dv...
    Downloads: 0 This Week
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  • 3
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    Beautifully Render* your Graphic3D and Shown or Manipulate right in the Front End (without Export to, ie 3DStudio Art Renderer, et al). For use with Mathematica 4.0 - 13.1. Makes file.ray or .pov that will look much like image in notebook except rendered. Works easily/automatically with many Graphics3D (and some Graphic) as well. However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto. Now very portable...
    Downloads: 0 This Week
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  • 4
    RatBZEdit is a free-software map editor for BZFlag. It supports box, pyramid, base, and waterLevel. Written entirely in Python, there is no need to compile any source code to use it. There is currently no object editing or 3D rendering, so WE NEED HE
    Downloads: 0 This Week
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  • 5
    joXSI is a .XSI 3D model file importer for Java. The goal is to have joXSI support everything in the .XSI file format, including inverse kinematics and skinned animation. joXSI is used in Wurm, which is a community-centric fantasy Java MMORPG.
    Downloads: 0 This Week
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  • 6
    The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
    Downloads: 0 This Week
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  • 7
    A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
    Downloads: 0 This Week
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  • 8
    KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
    Downloads: 0 This Week
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  • 9
    The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
    Downloads: 2 This Week
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  • 10
    XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
    Downloads: 0 This Week
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  • 11
    ZATURN: Visual, Interactive, Intuitive, Emmersive User Experience with Mac OS X and Object Orientated Programming -- Think Tank and Sandbox
    Downloads: 0 This Week
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  • 12
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 1 This Week
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  • 13
    new 3d markup language for creating one tool for all 3d CAD data in the world.it is for viewing 3d data without plugins on web and desktop and for creating 3d pdf in one step.
    Downloads: 0 This Week
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