Showing 13 open source projects for "doom 1 engine"

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    Total Network Visibility for Network Engineers and IT Managers

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  • 1
    Datahike

    Datahike

    A durable Datalog implementation adaptable for distribution

    Datahike is a durable Datalog database powered by an efficient Datalog query engine. This project started as a port of DataScript to the hitchhiker-tree. All DataScript tests are passing, but we are still working on the internals. Having said this we consider Datahike usable for medium sized projects, since DataScript is very mature and deployed in many applications and the hitchhiker-tree implementation is heavily tested through generative testing. We are building on the two projects and...
    Downloads: 5 This Week
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  • 2
    Framefire is a distributed network render system with the ability to support any render engine that takes command line options
    Downloads: 0 This Week
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  • 3
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 4
    MonoQLE is a Queue Server, written in C#, intended to be a fast and reliable backend for the System.Messaging namespace's implementation in Project Mono. A JMS provider and/or Indigo integration are also in the plans.
    Downloads: 0 This Week
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  • Next-Gen Encryption for Post-Quantum Security | CLEAR by Quantum Knight Icon
    Next-Gen Encryption for Post-Quantum Security | CLEAR by Quantum Knight

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  • 5
    This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
    Downloads: 0 This Week
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  • 6
    Patches to the Quake II game engine to enable it to run as a massively multiplayer online game with one world spanning multiple servers.
    Downloads: 0 This Week
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  • 7
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 9 This Week
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  • 8
    Grid-tools is a collection of scripts to aid in the submission of complex jobs to either Sun Grid Engine or LSF.
    Downloads: 0 This Week
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  • 9
    The Internet Censor is a multi-platform, Internet clustering program, for which the resulting data will be used in the creation of a non-profit content-filtering Internet Search Engine for children.
    Downloads: 0 This Week
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  • 10
    Remotor is a Java web service system. It is a very easy to use and a very fast remote procedure call engine (alike RMI | RPC). No need for Stubs, Skeletons and Naming-Services. Remotor is one of many building blocks for the COMJAT.NET framework suite.
    Downloads: 0 This Week
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  • 11
    The W2W project aims to develop a distributed index and search engine with a site-to-site scheme. Every participant, a web site, maintains some connections to other sites (neighbors) and exposes a set of standard entries (API) to each other. When a new re
    Downloads: 0 This Week
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  • 12
    Provide a common portal platform to join Internet Service Providers’ users into a community, both including personalization using "portlets" as the building blocks of .NET type applications and using a Parallel Portal Engine to overcome such demanding use
    Downloads: 0 This Week
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  • 13
    Latis is a distributable storage engine for the semantic web. We plan to build a cross-platform, high-performance server that enables users to build private clouds which are protocol-compatible with popular web service offerings from Google & Amazon.
    Downloads: 0 This Week
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