Showing 32 open source projects for "pc windows games"

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  • 1
    VAST is a P2P network library that supports virtual environment applications such as Massively Multiplayer Online Games (MMOG) or large-scale simulations. It is scalable to millions of nodes, bandwidth-efficient, and simple to use.
    Downloads: 0 This Week
    Last Update:
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  • 2
    Your own portable PC system built by integrating existing Open Source components. This mobile metasystem utilizes the internet's web hosting resources and is accessed via any web browser enabled appliance from your home, work, school, library, cafes, etc.
    Downloads: 0 This Week
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  • 3
    p2p4Peppa
    Italian version of the game Hearts. The game use a central server for chat and authentication; the table is p2p among players. The game supports n-1 crashes of the playing peers.
    Downloads: 1 This Week
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  • 4
    WOSH Framework - Wide Open Smart Home
    WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
    Downloads: 2 This Week
    Last Update:
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  • 5
    RedDwarf is a horizontally scalable application server for low latency apps such as online games, virtual worlds, and social networking applications. It is the official community fork for Project Darkstar, previously sponsored by Sun Microsystems.
    Downloads: 1 This Week
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  • 6
    Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
    Downloads: 0 This Week
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  • 7
    An extension of the java client api for Project Darkstar server (formerly sponsored by Sun Microsystems, Inc.) with TLS capability.
    Downloads: 0 This Week
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  • 8
    An extension of project darkstar server (formerly sponsored by Sun Microsystems, Inc.) with TLS/SSL capability.
    Downloads: 0 This Week
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  • 9
    The original FreeMMG was an attempt at implementing a decentralized MMOG in Java. FreeMMG 2 is, currently, just a PhD thesis, which you can download here. If you are interested in developing the FreeMMG 2 ideas into something concrete: fcecin AT gmail.
    Downloads: 0 This Week
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  • 10
    EQUIP, the EQUATOR Universal Platform, a framework for developing distributed interactive systems such as Ubicomp installations and pervasive games. It is based around a data-space concept. *NEW* EQUIP2 targets J2EE, J2ME and C++ applications.
    Downloads: 0 This Week
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  • 11
    Massively multiplayer distributed persistent online game middleware.
    Downloads: 2 This Week
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  • 12
    Cognitive agent based social simulation toolkit (RBOT+MRS) / production system based on ACT-R (http://act-r.psy.cmu.edu) allows for modelling single actor cognitive experiments (RBOT) and multiple actors in a simulated (semiotic) world (RBOT + MRS).
    Downloads: 0 This Week
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  • 13
    Sxta is a C#-based component architecture for distributed simulation on P2P systems. It is based on Std. IEEE 1516 as distributed simulation Standard. Sxta uses AOP mechanisms that generate classes at runtime inheriting from base ones.
    Downloads: 0 This Week
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  • 14
    PART is a light-weight middleware for developing pervasive applications (specifically games) that run on a range of different devices (PCs, mobile phones, microcontrollers) in a heterogeneous network environment.
    Downloads: 0 This Week
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  • 15
    The goal of this project is to investigate the design of a high-performance messaging infrastructure to support massively-multiplayer games.
    Downloads: 0 This Week
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  • 16
    The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
    Downloads: 0 This Week
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  • 17
    An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.
    Downloads: 0 This Week
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  • 18
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 19
    Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
    Downloads: 0 This Week
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  • 20
    Patches to the Quake II game engine to enable it to run as a massively multiplayer online game with one world spanning multiple servers.
    Downloads: 0 This Week
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  • 21
    The DIVERSE Toolkit (DTK) has moved from this sourceforge project.
    Downloads: 0 This Week
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  • 22
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 4 This Week
    Last Update:
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  • 23
    EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
    Downloads: 0 This Week
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  • 24
    a-renet is a distributed chat and multiplayer games network for UNIX. Supported games are client-server, TCP based games.
    Downloads: 0 This Week
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  • 25
    A server emulator for World of Warcraft, providing the ability for individuals to create their own realms, customised through an easy-to-use C# scripting system, allowing one to create AI, items, quests, and any other in-game functions with ease.
    Downloads: 0 This Week
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