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MARF is a general cross-platform framework with a collection of algorithms for audio (voice, speech, and sound) and natural language text analysis and recognition along with sample applications (identification, NLP, etc.) of its use, implemented in Java.
WOSH is a multi-platform message-oriented middleware written in ANSI C++. Service oriented architecture, designed for network distributed computing. Already working: Audio multimedia, X10, remote control (WinMobile, GTalk) and much more..
WS Arena is a XMPP platform that allows applications to multiplex streaming messages of any content type. Messaging can be accomplished asynchronously across networks in real time. Possible transport modes include WS-to-WS, WS-to-XMPP, and XMPP-to-XMPP.
DAI = Distributed Artificial Intelligence The projected is intended to be a test bed for AI related concepts and technologies, not necessarily an end user product, though that could change. Some of the modules can be modified for other uses.
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1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.