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A suite of software tools written in Java for authoring and delivery of IMS standard-compliant learning objects. *** This site only contains the source code. For the binaries go to http://www.reload.ac.uk ***
BSPonMPI is an implementation of the BSPlib standard on top of MPI. Both MPI and BSPlib are API's of communication routines meant for parallel computing, but BSPlib is easier to learn and its performance easier to predict.
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JMS/Joram implementation of the Bully election algorithm. It is a library to be used by a process' implementation to make it transparently manage coordinator's elections, while it carries out business logic. A sample application is included.
Tiny Distributed Computing Library is an easy to use cross-platform library for performing distributed computations. It is written in C++ and designed with good performance and modularity in mind.
ZooKeeper is a high available and reliable coordination system. We have moved to Apache. Please go to our new project page at http://hadoop.apache.org/zookeeper/
Cube Platform is a decentralized grid computing system that uses P2P Pastry protocol for communication between nodes. It's a big data storage written in Java.
InterMap is an Internet mapping application that allows the user to combine interactive maps from distributed Internet Map Servers in a browser. InterMap supports OpenGIS WMS and ESRI-ArcIMS and can be fully integrated with the GeoNetwork Metadata portal
RangeSim is a collection of classes for simulating distributed protocols for range search on P2P (peer-to-peer) network environments. It is based upon the PeerSim simulator, which offers easy configuration, extendability and high performance.
sandboss is a messaging framework generator that creates complete communications, persistency, UI forms, configuration management, and runtime control infrastructure from struct and node declarations. Full generator support in the dependency-aware build
UniNet is an open source project created to achieve an open dCPMS (Distributed Contents & Processing Management System). [http://uninet.sourceforge.net]
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
NHost is a universal server for DotNet objects. You create your assemblies with business objects and then use NHost to publish them. It is written in C# and works on .NET, Portable.NET and Mono on Linux and Windows.
A small client/server/node application written in java for distributed computing, or clustering. you write your programs to use this system, you create an object with a meathod to run and send it to the server that assign it a node.
A Java implementation of the Common Gnutella2 Standard specification. The Treehouse Project provides a generic framework for P2P applications that use the Gnutella 2 infrastructure for distributed computing.
Provides a portable C++ API and implementation of WS-Reliability.
Provides C++ message element classes and implements SOAP messaging using EasySoap. Uses Boost, expat, and optionally gSoap.
Soon: Finite state machine protocol implementation.
The rmiBlackJack is a client/server game developed in java, using RMI as the comunication layer. The game suports at most 7 players, the clients are updated every time someone takes an action by the use of RMI callbacks.
XMLbrain is a XML Middleware.
XMLbrain is not active right now. Its just a nice XML everywhere idea. Programs and Data are in XML, they are flowing through the System. meanwhile known Tags are substituted....... it'll be back :-)
Peekabooty is a peer-to-peer application which can route web page requests around firewalls. This is done by asking hosts in the network that are not censored to fetch censored web pages.