With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Keep company data safe with Chrome Enterprise
Protect your business with AI policies and data loss prevention in the browser
Make AI work your way with Chrome Enterprise. Block unapproved sites and set custom data controls that align with your company's policies.
DolphinNet is an easy to use server and distributed processing library for Java. It uses objects to communicate between a client and server. DolphinNet approaches this task using object serialization over a standard TCP/IP connection.
Alternative implementation of Spring framework remoting subsystem that supports different schemes of remote communication between client and server (1-1, 1-many, dynamic services discovering).
InterMap is an Internet mapping application that allows the user to combine interactive maps from distributed Internet Map Servers in a browser. InterMap supports OpenGIS WMS and ESRI-ArcIMS and can be fully integrated with the GeoNetwork Metadata portal
MongoDB Atlas is the developer-friendly database used to build, scale, and run gen AI and LLM-powered apps—without needing a separate vector database. Atlas offers built-in vector search, global availability across 115+ regions, and flexible document modeling. Start building AI apps faster, all in one place.
The Job Management Enterprise Application (JMEA) is a Java enterprise application which can be used in conjunction with UNICORE to allow client components to access a UNICORE Grid infrastructure in a comfortable way. Its main use are Portal Applications.
The Service Platform is used to manage distributed java computing environments. Java applications can be automatically distributed, installed and managed from a client with monitoring and log viewing, integrates with UNIX init and Windows Services.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
OpenSCF is a GPL'd middle-ware or messaging solution utilizing unrestricted XML as a wire-format, and providing a service provider (daemon) and client development framework.
A small client/server/node application written in java for distributed computing, or clustering. you write your programs to use this system, you create an object with a meathod to run and send it to the server that assign it a node.
Teradata VantageCloud Enterprise is a data analytics platform for performing advanced analytics on AWS, Azure, and Google Cloud.
Power faster innovation with Teradata VantageCloud
VantageCloud is the complete cloud analytics and data platform, delivering harmonized data and Trusted AI for all. Built for performance, flexibility, and openness, VantageCloud enables organizations to unify diverse data sources, run complex analytics, and deploy AI models—all within a single, scalable platform.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
Java package containing architecture to distribute CPU intensive processing tasks across the internet. A generic client will be capable of running any task the server provides it, automatically updating the code it runs.
NetComm4j is a java communication API to create client server applications where clients can make requests to a server and wait for responses. It also provides an event mechanism to enable clients to receive asynchronous messages from server.
Project VDW serves as a repository for all things pertaining to Van Der Waerden sequences. Volunteers to run the distributed client, mathematicians to help with theory, and anyone interested in VDW sequences are welcome!
The rmiBlackJack is a client/server game developed in java, using RMI as the comunication layer. The game suports at most 7 players, the clients are updated every time someone takes an action by the use of RMI callbacks.
A mobile agent framework. Instead of relying on protocols across the wire, send an agent to the server to execute.
An example is encryption: send an agent to retrieve data, but let it do the encryption. Client side encryption on the server!
This project is a lightweight framework for Smart Proxies and Interceptors in RMI. Simple to use, only requires modifications to server side code. Good for implementing security, logging, client-side caching, QoS in distributed apps.
The Smart Client Container is an extended J2EE container for application clients. It features local session beans and smart ejb-refs with interceptors and a transport abstraction (RMI / HTTP).
isectd is a middleware daemon that provides many-to-many client-to-server connectivity. Supports multiplexing requests to multiple server processes over IP networks.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
A Javaclient for the memcached protocol with a configurable client-side in-process memory cache supporting replacement/eviction strategies (least-recently-used, least-frequently-used, first-in-first-out) designed to provide extremely low-latency lookup.
jvmShare is aiming to provide a server-client system that shares resources across the network. Since it is written in Java, clients shares their resources by providing their JVMs to the central server. The server will schedule tasks to these clients.
Java Remote Method Call provides a Framework for remote method invocation on Java objects which solves the limitations of Java RMI. It provides a way for bidirectional communication of object states, between Client and Server.