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C Library to manage a pool of event/task in a persistent way to assure that your events/tasks won't be deleted because of a failure. Events/tasks are saved on a FS. if FS is NFS, NFS availability checks are made. (comes with a python binding)
The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
glomp is an open source multipipe OpenGL library. Its intent is to automatically distribute 3D graphics computations over multiple graphics card on the same machine.
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growler is a C++-based distributed object and event architecture.
Its primary application has been in support of interactive, distributed visualization, "concurrent visualization", and computational steering.
Nodemon is a visualization tool for monitoring system resource utilization. It was developed for monitoring the Columbia supercomputer, a 10,240-processor Linux system at NASA Ames Research Center. It can monitor resources on any Linux system or cluster
Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
hive provides a component-oriented plugin-based framework and a GUI system for distributed computing. Please look at the project website for more detailed informations.
Utility classes for sending files over JMS providers like ActiveMQ, use of XDoclet generated code and Hibernate in J2EE projects. In addition code to call EJB SessionBeans from C++. Programming Language: java Libraries: XDoclet, Hibernate
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Programming libraries for writing an XMLDC (XML Distributed Computing) applications in C++. XMLDC is a XML-based protocol for remote procedure calls (RPC) between different systems. XMLDC is more powerful than XML-RPC and much simpler than SOAP or CORBA.
vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
Cheshire3 is a fast Z39.50, SRW, XML search engine, written in Python for extensability and using Clibraries for speed. Next generation of the Cheshire system (http://cheshire.berkeley.edu) and designed around a distributable, object oriented model.
WeatherMatrix project that weather remind service suit,is consist of wxWeather that client side,weather reminder program wxWidget-based and Weather Community that wxWeather auxiliary part,server side,provide opening weather service.
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
InfiniTUX - Two floppies rescue and multipurpose embedded LINUX distro - A big collection of console UNIX software to perform system rescue, repairs and backups - NIC and network services supports and an FTP special system to expand its functionalities