Let's you synchronize related scheduled jobs, which execute across many different machines. Instead of adding time padding between jobs (which can fail), use this utility. Please feel free to add more functions!
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game DevelopmentTool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.