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MediaEncodingCluster is an Enterprise Class, Video Cluster Environment with a Plattform Independent Client - Server Architecture for distributed video/audio converting/encoding tool over a grid Computing Network Design. more on http://docs.codergrid.de
OpenCDN aims to hierarchically chain a set of Streaming Servers, for deliver of Live Streaming contents to millions of viewers. Development is based on the Apple Darwin Streaming Server (DSS) and Linux, but porting to (Helix, WM) is possible.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
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nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
ap02 presents a promiscuous model of data generation and self-display,
making use of a virtual machine architecture to develop and execute self
modifying instruction sets across networked nodes.