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VAST is a P2P network library that supports virtual environment applications such as Massively Multiplayer Online Games (MMOG) or large-scale simulations. It is scalable to millions of nodes, bandwidth-efficient, and simple to use.
GUI for distribution of OMNeT++ simulations on different computers.
This software includes server and simulation management and uses Java SWT and Web Services.
The Multi-Simulator Interface (MSI) is a simulation interconnection engine. It connects simulations by synchronizing their clocks and data. It is a light-weight HLA alternative.
PARASOL is a C library for implementing computer-system simulations.
PARASOL is a C library for implementing simulations of computer systems. It supports a simulated, user-configured, multiprocessor environment on which user-written software (in C or C++) is executed.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
SPADES (System for Parallel Agent Discrete Event Simulation) is a
middleware system for the creation of artificial intelligence
agent-based simulations. SPADES supports robust distribution across
machines and tracks the thinking time of agents.
GRIDS (The Generic Runtime Infrastructure for Distributed Simulation) represents middleware to support the interoperability of distributed simulations using component services known as Thin Agents.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.