Showing 25 open source projects for "3d rendering"

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  • 1
    GPU,  a Global Processing Unit

    GPU, a Global Processing Unit

    A framework for distributed computing

    An extensible framework for distributed computing on P2P grids. We support peaceful free and open research and build an internet supercomputer. We render movies, solve Eternity puzzles, predict climate and improve a ~30 GHz cluster of clients.
    Downloads: 6 This Week
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  • 2
    Loki Render

    Loki Render

    A simple and easy to use render farm for Blender

    Loki Render allows you to create your own render farm, serving Blender render jobs to a group of computers. Loki is easy to setup and runs on Linux, Windows or Mac, making it a quick and flexible distributed network rendering solution!
    Downloads: 0 This Week
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  • 3
    FlowVR
    FlowVR is an open source middleware tailored for high performance in situ data processing and analytics running on large parallel machines
    Downloads: 1 This Week
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  • 4
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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    Downloads: 17 This Week
    Last Update:
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  • 5
    Framefire is a distributed network render system with the ability to support any render engine that takes command line options
    Downloads: 0 This Week
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  • 6
    AnimaGrid is a complete environment to enable 3D Animation Rendering over Grid of computing resources.
    Downloads: 0 This Week
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  • 7
    yadra - yet another distributed rendering application A Network-Render-Tool for Blender. A Java based, platform-independent tool, for rendering animations of blender in a network. Easy setup (no SMB/CIFS-Connections). Web-Interface.
    Downloads: 0 This Week
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  • 8
    glomp is an open source multipipe OpenGL library. Its intent is to automatically distribute 3D graphics computations over multiple graphics card on the same machine.
    Downloads: 0 This Week
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  • 9
    My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
    Downloads: 0 This Week
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  • 10
    Distributed rendering over internet support both 3dsmax7 , Maya8.0 support window XP
    Downloads: 0 This Week
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  • 11
    Open Source Remote Sensing OSSIM project, pronounced "awesome", will leverage existing algorithms/tools/packages from the open source community in construction of the ultimate Remote Sensing/Image Processing/GIS package. osgPlanet extends OSSIM and Op
    Downloads: 1 This Week
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  • 12
    vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
    Downloads: 0 This Week
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  • 13
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 14
    Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
    Downloads: 0 This Week
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  • 15
    IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
    Downloads: 0 This Week
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  • 16
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
    Downloads: 0 This Week
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  • 17
    This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
    Downloads: 0 This Week
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  • 18
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 0 This Week
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  • 19
    POV-Ray Animations for everyone from everyone. Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
    Downloads: 0 This Week
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  • 20
    nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
    Downloads: 0 This Week
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  • 21
    JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 0 This Week
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  • 22
    BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.
    Downloads: 0 This Week
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  • 23
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 24
    Collision detection on the Cell microprocessor. See the README for more information.
    Downloads: 0 This Week
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  • 25
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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