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1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
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A java framework for developing meta-heuristics that supports the use of grids environments. The meta-heuristics planned to be realeased are GAs, VNS and NNs. The grid middleware that will be firstly explored is the OurGrid solution.
SPADES (System for Parallel Agent Discrete Event Simulation) is a
middleware system for the creation of artificial intelligence
agent-based simulations. SPADES supports robust distribution across
machines and tracks the thinking time of agents.
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The project is a data-parallel C++ library to teach parallel programming concepts. We intend to make this library portable, small, and easy to extend to work with real parallel message passing systems such as MPI and PVM.
Darrell Raymond Ulm
Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
Binary XML is java library.
Major feature of library is document encoder/decoder which
helps to store DOM model in binary format and retrive DOM
model back. Encoded file size extremely small (in about 10
times relatively to original) .
This project is an attempt to design strongly typed langauge like C# or Java using capability security model. This is an reseach project. This project is also a temporary home for async-objects projects which is prototype of classes for asynchronous inte
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ASK:Webapps front-end Application Server, offers a Java Server Component Model, Clustering & Applications Fault-Tolerance Execution. SHORB:Simple Object Request Broker over HTTP. DBPCS: ddbb Connections Pool, supports Business DB Objects Pooling
In many parallel scientific applications the process of grid generation, decomposition, message passing, and performance measurements are of similar stucture. The projects intention is to develop a generic function library that will contain all these.
The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.
The main goal of POPEYE is to provide the concepts, methods and core services for next generation mobile collaborative working environment with emphasis on P2P information exchange model in the environment of heterogeneous mobile ad hoc networks.