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Manage the data for the software architecture or high level design using a knowledge base.
Create high quality documentation of the architecture from various viewpoints.
Provide a web interface for collaborative architecture creation and reporting.
This is an umbrella project for now. Development is occurring in the sub-projects until they can be used to develop the design for SASSY itself.
Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
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The project is created with an aim to provide - design patterns implemented in C++ using boost. Following are the primary requirements 1) Generic Header Only Library 2) Using Boost Libraries, Coding Style, Philosophy 3) Standard C++
The HOOST (Hardware Object Oriented Standard Template) libraries define a set of C++ templates for handling usual hardware in embedded software; additionally it ports the STL to embedded environment and make the links with the hardware concepts defined.
This is krot editor. Main purpose of creating this project, was attempt to create new, more convenient to me IDE. I hope, I will reach this purpose. Today this is a small and buggy text editor.
Open Designer is a graphical Conceptual and Physical Data Modeler and a Code Generator either to create the database structure and genenate applications automatically.
Game Rapid Development Kit is an easy to use, versatile 2D/3D game framework. After being frustrated at finding multiple "engines" that were loaded with features we didn't want or weren't ready for use "out of the box", we decided to create GameRDK.
I have created the font format named gfnt which is used for drawing anti-aliased bitmap fonts. This program is used to create gfnt files using various windows fonts
Javascript animation authoring environment.
A WYSIWYG cross-platform desktop application using jQuery to animate XHTML and HTML elements. Its built in XUL.
Take your WinForms project out of Aero and into Metro with ease!
A complete Metro-styled toolkit built in pure GDI+, which gives way to great performance and most of all, great appearance. Simply add the .DLL to your Visual Studio toolbox and you're off!
*Requires .NET Framework 4