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Code::Blocks is a free, open-source, cross-platform C, C++ and Fortran IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable.
Finally, an IDE with all the features you need, having a consistent look, feel and operation across platforms.
Built around a plugin framework, Code::Blocks can be extended with plugins. Any kind of functionality can be added by installing/coding a plugin.
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
...Also, it was not possible to install a development environment onto the production machines, so the only solution was to develop a debugger which didn't need any user/developer interaction.
I used many open source resources, then I decided to make the Bug Finder an open source project.
It is built over a pluggable architecture to support other languages different from Borland Delphi (the one I used to develop my faulting application and the Bug Finder too).
Here is the article http://www.codeproject.com/Articles/602794/Bug-Finder-a-real-Win32-extensible-passive-debugge .
sdbg is an open-source and extensible debugger. Built based on plugin architecture, sdbg may support up to any numbers of platform, architecture and allows integration to any existing debugging API.
Displaying information about the contents of COFF format files which were built by CCS compiling tools of Texas Instruments; disassembling such COFF files.