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An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
A Folding@Home integrated monitoring environment, designed for Linux, *nix systems and Windows, which is intended to be easy-to-use and provide a flexible, customiseable and "user-friendly" environment for reviewing the status of active F@H clients.
This software can simulate heat transfer in solid heterogenous materia using cellular automata. There are two different simulation methods and several test model implemented at the moment. It is also possible to define boundary conditions.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
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The Model Interaction Environment for Neuroscience provides tools for development, searching, editing, execution, and visualization of biophysical models, abstract mathematical models, and experimental protocols used in neuroscience research.
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The Scientific Visualization Artist Tools (SVAT) include converters from the Visualization Toolkit (VTK) to RenderMan Interface Bytestream (RIB) (ASCII and binary files supported), Blender to RenderMan, compilable RenderMan shaders and other utilities.
VSMap3D is an OpenGL universe explorer for Vega Strike universes. So far it features: route planning, system/sector selection, faction ownership visualization
This Java native library wraps OpenCV (Computer Vision Lib.) function cvMatchTemplate and implements methods for utilities result visualization. It allows efficient images template matching using Normalized Cross-Correlation (NCC) and others algorithms.
A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.
Plot 2D (plotting X vs Y) scatter plots directly to a compressed image file. Platform independent standalone package. Plot up to 12 series. ASCII options file. Console/Terminal and win32 GUI. Code is ANSI C with C++ encapsulation. Try it on the website.
A topological data structure to handle 2D simplicial meshes (using the Morse operators published by authors). This data structure is implemented using C++ and it is based on the classical Half-Edge. This code started in 2002 and it has been used in many
A topological data structure to handle 2D, surfaces and 3D simplicial meshes. This data structure is implemented in C++ using templates. It is based on Corner-Table and CGAL data structure.
A toolkit for crawling information from web pages by combining different kinds of "actions". Actions are simple operations such as navigation to a specified url or extraction of text from the html. Also available is a graphic user interface.
Shadows will be a mmo with a very unique spell and crafting system. The IrrLicht graphics engine (http://irrlicht.sourceforge.net) shall be utilized to serve as a cross platform engine. I'm oping to create the feel of a graphical mud more than an mmo.
UniCode C++ library, a replacement for libunicode. This library allows to use / create multiple code pages, convert to HTML, using the latest UniCode version as reference. Max flexibility and re-usability. Cross-platform applications published: xpfweb
toptools convert and display files from the Tevion (Medion) digital notebook MD85276 (like a01.top) or the Aiptek mynote premium to SVG or PS files. There is top2ps top2svg and topviewer currently available; Help is greatly appreciated
OpenManip is a library which provides manipulators and editors for 3d visualization based on scenegraphs. The library is inspired by the manipulators of OpenInventor and stays to the usage paradigme introduced with OpenInventor's manipulators.