Showing 31 open source projects for "linux game iso"

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  • 1
    FModel

    FModel

    Unreal Engine Archives Explorer

    FModel is a freeware application designed to explore Unreal Engine games archives, allowing users to delve into the assets and structures of games developed with Unreal Engine.
    Downloads: 137 This Week
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  • 2
    DiffOpt.jl

    DiffOpt.jl

    Differentiating convex optimization programs w.r.t. program parameters

    DiffOpt.jl is a package for differentiating convex optimization programs (JuMP.jl or MathOptInterface.jl models) with respect to program parameters. Note that this package does not contain any solver. This package has two major backends, available via the reverse_differentiate! and forward_differentiate! methods, to differentiate models (quadratic or conic) with optimal solutions. Differentiable optimization is a promising field of convex optimization and has many potential applications in...
    Downloads: 0 This Week
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  • 3
    Blueprint MCP

    Blueprint MCP

    Diagram generation for understanding codebases and system architecture

    Blueprint MCP is a modular control plane designed for managing and orchestrating multiple game-server clusters in real time, giving operators fine-grained control over scaling, configuration, and deployment workflows across distributed infrastructure. It provides a central management REST API and dashboard where teams can view cluster health, adjust instance fleets, set auto-scaling policies, and monitor usage metrics in a unified interface. Blueprint-MCP also supports templated server...
    Downloads: 0 This Week
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  • 4
    ComponentArrays.jl

    ComponentArrays.jl

    Arrays with arbitrarily nested named components

    The main export of this package is the ComponentArray type. "Components" of ComponentArrays are really just array blocks that can be accessed through a named index. This will create a new ComponentArray whose data is a view into the original, allowing for standalone models to be composed together by simple function composition. In essence, ComponentArrays allow you to do the things you would usually need a modeling language for, but without actually needing a modeling language. The main...
    Downloads: 0 This Week
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  • 5
    AV3DNavigator

    AV3DNavigator

    Um simples software de navegação 3D, desenvolvido em Java.

    Um simples software de navegação 3D, desenvolvido em Java.
    Downloads: 0 This Week
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  • 6
    rayshade-mathematica

    rayshade-mathematica

    rayshade and POV for Mathematica Export + view

    ...However graphics in 13.1 is too big to comment on: many will work many not. Has many options to fix renders that aren't so auto. Now very portable (Apple, Microsoft, Linux) supported (given rayshade or povray binary download or compiled). No OS scripting needed. * raytracing makes more realistic images than GL/CL/Cuda (are best for game, geo/mapping, accelerated) but is slower. POVRay is supported about as well. For a .gif animation see: http://community.wolfram.com/groups/-/m/t/1096001 see also: https://sourceforge.net/p/rayshade http://www.povray.org
    Downloads: 0 This Week
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  • 7
    Starlight.jl

    Starlight.jl

    A greedy game engine for greedy programmers

    Welcome to the documentation for Starlight.jl, a greedy application framework for greedy developers. Its primary use case is video games, but the power of Julia, SDL2, Vulkan, and the Bullet Physics SDK can be leveraged to make just about anything you want. With a focus on flexibility and code quality, Starlight aims to be such a framework. It includes a suite of components and integrations that make it particuarly well-suited for video games, so it is not a stretch to call it a "game...
    Downloads: 0 This Week
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  • 8
    GeOxygene
    GeOxygene aims at providing an open framework which implements OGC/ISO specifications for the development and deployment of geographic (GIS) applications. It is a open source contribution of the COGIT lab. at the IGN (the French National Mapping Agency).
    Downloads: 0 This Week
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  • 9
    FalansterCity3D

    FalansterCity3D

    3D urban environment renderer : browser-app ; as well as a GTA clone

    Have You ever wondered what would be like the weirdest Grand Theft Auto clone ever made? Well, we are pretty close with the FalansterCity3D urban environment rendering-engine where You can also drive the cars in the city. And moreover, it's a browser-game, so it runs instantly in any internet-browser. Why not try it directly at the link below? http://nerdofalgorithms.altervista.org/secondary_pages/page_11.php Even on smarthones or whatever, as long as it has a browser and sufficient...
    Downloads: 0 This Week
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  • 10
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 0 This Week
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  • 11
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 0 This Week
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  • 12
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 1 This Week
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  • 13
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
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  • 14
    Axiom 3D Engine
    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
    Downloads: 2 This Week
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  • 15
    The FAKE GAME tool uses natural evolution to evolve Data Mining models. It incorporates several preprocessing, optimization and visualization methods aimed to streamline the Knowledge Discovery process. Knowledge Extraction from data is being automated!
    Downloads: 0 This Week
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  • 16
    DRINKS Toolkit

    DRINKS Toolkit

    DRINKS is a set of smart web-based widgets.

    DRINKS Toolkit is a collection of web-based widget, focused in the first release, to realize an online strumentation. It provides a practical and immediate interface to represent your data in the best possible way. Every widget is drawed using HTML5 Canvas API in a Javascript based environment. Drinks was born to allow users to easily realize custom dashboards without any programming knowledge, infact, you can use your instrument on a webpage simply using HTML tags, or using BarMan...
    Downloads: 0 This Week
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  • 17
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 18
    Cartocraft is a simple top-down, orthogonal Minecraft map renderer with ambient occlusion and lighting.
    Downloads: 0 This Week
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  • 19
    An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
    Downloads: 0 This Week
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  • 20

    Voxel Terrain Engine

    This project has moved to http://www.volumesoffun.com

    This project is no longer hosted on SourceForge. Both PolyVox and Thermite3D are now hosted on Gitorious, but the Thermite3D project is no longer activly developed. You should focus only on using PolyVox. New website: http://www.volumesoffun.com
    Downloads: 0 This Week
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  • 21
    This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
    Downloads: 0 This Week
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  • 22
    Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
    Downloads: 0 This Week
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  • 23

    deegree

    OSGeo project deegree

    deegree is a Java framework for geospatial software based on the specifications of the OpenGIS Consortium and the ISO. The focus is based on the realisation of OGC specified web services. It is developed in cooperation between lat/lon and the University of Bonn.
    Downloads: 0 This Week
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  • 24
    DARPA Urban Challenge, a C++ based platform for testing Path Planning Algorithms: An application of Game Theory and Neural Networks. Rubin, Raphael (2007)
    Downloads: 0 This Week
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  • 25
    Wow Log Parser is a combat log parser for the game World of Warcraft. The purpose of the program is to parse the files generated with the /combatlog command. The source code can be found on: http://www.gurre.eu/wowlogparser/forum
    Downloads: 0 This Week
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