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The OpenSceneGraph (OSG) is a cross platform C++, OpenGL based library for real-time visualization, with uses such as vis-sim, scientific modelling and games.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
Graphl is a generic graph visualization and manipulation tool written in Java. Graphl reads and writes RDF files, visualizes them in a flexible and customizeable way and allows users to edit them intuitively. Please see project homepage for more info...
VtkFLTK is a small library of C++ classes for development of FLTK event-driven interfaces for use with VTK. VtkFLTK attempts to transparently bridge disparities between FLTK and VTK event and windowing system handling.
Gaia is a java based volume rendering library that uses OpenGL. This project focuses on the rendering of images using ray-casting and Jini's JavaSpaces for parallel processing abilites.
RayTracingAngel is a aplication that permit render 3D worlds using the rayTracing tecnic. (Java tecnology).
RayTracingAngel es una aplicación que permite realizar render de mundos en 3D usando la técnica de RayTracing (tecnología java).
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Chryzodus is a chryzode renderer using Allegro graphics library. Chryzodes are mathematically rendered images which are graphical representations of mathematical operations and relations between numbers. This is a proof maths can be incredibly beautiful !
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
RadianceML aims to integrate the Radiance lighting simulation system into XML environments. A set of XSL transformations is used to import and export native Radiance scenes, a schema to validate scenes and use XML-editors.
EyesRay render a 3D scene with the raytracing algorithm. Some specifics points are: a scene loader, the support of transparency, avaibility to generate images (ppm format)...
RadDoom is a radiosity scene renderer that use "Dynamic Surface Subdivision". It's write in Java and Java3D. It enables, in real time, the user to travel in the 3D scene during rendering.
PolyTreeTable is a Swing Component that can display a graph where nodes have multiple parents (polyhierarchy). There is a focus node, a parent tree above, a child tree below, parents expand upwards. It is a JTable derivate with multiple columns.
The NeuroEvolution Visualization Toolkit is a suite of XSL style
sheets, DTDs, shell scripts/bat files used to generate graphical
output in the form of SVG (Scalable Vector Graphics) for data
associated with neuroevolution implementations.
txtkit is a visual text mining tool for exploring large amounts of multilingual texts. It's an multiuser-application which mainly focuses on the process of reading and reasoning as series of decisions and events.
Library intended for construction, evaluation, manipulation and visualization of geometric objects, especially for parametric and implicit defined surfaces
Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
The GLAM toolkit is an OpenGL-based cross platform user interface toolkit for creating 2D or 3D user interfaces. Its main purpose is to provide the underlying framework for a user interface, leaving the visual look and feel to the developer.
JGV is a Java applet that lets you embed movable 3D objects in web pages. Users can rotate, scale, translate, select and annotate the objects interactively. Also, JGV supports XML-based transmission of user events to the source web server over HTTP.