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Auth0 B2B Essentials: SSO, MFA, and RBAC Built In
Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.
Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more...
More information on... http://globe3d.sf.net
Alire crate: https://alire.ada.dev/crates/globe_3d
Mirror: https://github.com/zertovitch/globe-3d/
a very lightweight advanced terrain-rendering and 3D map rendering sys
...It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet)
3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around.
The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. ...
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
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CyberMed is a framework for the development of medical simulations based on virtual reality. It includes support to visualization, haptics, deformation, stereoscopy, collision detection, user assessment, texturing, tracking and collaboration.
Simon is a C++ library for physically plausible dynamics simulations. Its features include collision resolution with resting contact, friction, articulated joints and spring connections for rigid bodies and particles.
A collection of applets used to demonstrate physics and math principles. The applets include: a ray diagram drawing applet, a collision of disks applet, an electromagnetic field mapper and a 3d hydrogen orbital simulation.
GTS provides a set of useful functions to deal with 3D surfaces meshed with interconnected triangles including collision detection, multiresolution models, constrained Delaunay triangulations and robust set operations (union, intersection, differences).
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GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.
ADrillForce project is now part (a component) of the larger project forssim. This project will close. ADrillForce is a reference implementation of haptic (force feedback) algorithms for virutal hard material collision handling and data modification.