Showing 6 open source projects for "bullet"

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  • 1
    Starlight.jl

    Starlight.jl

    A greedy game engine for greedy programmers

    Welcome to the documentation for Starlight.jl, a greedy application framework for greedy developers. Its primary use case is video games, but the power of Julia, SDL2, Vulkan, and the Bullet Physics SDK can be leveraged to make just about anything you want. With a focus on flexibility and code quality, Starlight aims to be such a framework. It includes a suite of components and integrations that make it particuarly well-suited for video games, so it is not a stretch to call it a "game engine". However, Starlight is most fundamentally a scripting layer for SDL, Vulkan, and Bullet (via the Telescope backend), meaning it can be used for any application that needs high-performance rendering and physics. ...
    Downloads: 0 This Week
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  • 2
    Free_Balistic

    Free_Balistic

    Input physical measures, calculate and show ballistic curve chart.

    This application is intended to give abilities of calculating physical measures and draw charts, related to the aspect of the movement of sphere - shaped projectiles, ejected to reach some range. With the help of FreeBalistic you can fast calculate such measures as: height of bullet after specified time, height for given range, max height of bullet, range after given time, range to get max height, range to the end of move, time to get given range, time to get max height, time to get end of move. The app is currently in the middle state of development, and will recive at least one update. The curent target of this project is to achieve modification of chart display, that allows to show all scope of calculated values. ...
    Downloads: 0 This Week
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  • 3
    arrowmatcher
    Arrowmatcher is a ballistics software for crossbow archers. It can calculate the speed, kinetic energy, trajectory, aiming solution and much more of an arrow (or bullet). It uses a simplified 6 degree of freedom model.
    Downloads: 2 This Week
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  • 4
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
    Downloads: 0 This Week
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  • 5

    mialib

    a realtime graphics library

    mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
    Downloads: 0 This Week
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  • 6
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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