Showing 15 open source projects for "android game source code"

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    POCO

    POCO

    Cross-platform C++ libraries for building network applications

    The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems. Whether building automation systems, industrial automation, IoT platforms, air traffic management systems, enterprise IT application and infrastructure management, security and network analytics, automotive infotainment and telematics, financial or healthcare, C++ developers have been trusting the POCO C++...
    Downloads: 4 This Week
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  • 2
    Maxima -- GPL CAS based on DOE-MACSYMA

    Maxima -- GPL CAS based on DOE-MACSYMA

    Computer Algebra System written in Common Lisp

    ...It features its own programming language, and many users have contributed useful packages in various areas over the decades. It is GPL-licensed and largely written in Common Lisp. Executables can be downloaded for Windows, Mac, Linux, and Android; source code is also available. An active community maintains and extends the system. Website: https://maxima.sourceforge.io Additional add-on packages for Maxima can be found at: https://github.com/maxima-project-on-github/maxima-packages
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    Downloads: 3,272 This Week
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  • 3
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 0 This Week
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  • 4
    CSI-Math-Notation-PostfixInfix

    CSI-Math-Notation-PostfixInfix

    Perl Lib Math Notation

    * Introduction: - This Module is a Library based Perl code. - The library provide: - Convert INFIX expressions to POSTFIX; - Convert POSTFIX expressions to INFIX and; - Perform POSTFIX context validations. - Context validation can be implemented in item selection routines or data context validation, when it is possible to identify data to be selected or ignored in some data analysis process. * NOTE: - Before any implementation, we recommend details in WIKI...
    Downloads: 1 This Week
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  • 5
    Starlight.jl

    Starlight.jl

    A greedy game engine for greedy programmers

    Welcome to the documentation for Starlight.jl, a greedy application framework for greedy developers. Its primary use case is video games, but the power of Julia, SDL2, Vulkan, and the Bullet Physics SDK can be leveraged to make just about anything you want. With a focus on flexibility and code quality, Starlight aims to be such a framework. It includes a suite of components and integrations that make it particuarly well-suited for video games, so it is not a stretch to call it a "game...
    Downloads: 0 This Week
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  • 6
    Unity Cluster Package

    Unity Cluster Package

    Dragging and Dropping Components for Multi-projection Applications

    This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection...
    Downloads: 0 This Week
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  • 7
    ExplorViz

    ExplorViz

    Live Trace Visualization for Large Software Landscapes

    ExplorViz is a web-based software visualization for large software landscapes. It features two different perspectives: the landscape-level perspective and the application-level perspective. The former visualizes the systems, nodes, and application existing in the software landscape. The latter one utilizes the city metaphor to visualize the entities and communication happening in one application. For installation instructions and downloads see http://www.explorviz.net
    Downloads: 0 This Week
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  • 8
    neural network designer

    neural network designer

    a dbms for neural nets. Chatbots, DTrees, random forests, n-grams,...

    This project consists out of a windows based designer application and a library (that can run on multiple platforms, including android) together with several demo applications (including an MVC3 chatbot client and an android application). It is probably best compared to a database management system, but for neural networks instead of relational data. As such, the library is optimized for handling any type of data-size by using advanced streaming and caching algorithms. With the designer,...
    Downloads: 0 This Week
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  • 9
    Axiom 3D Engine
    Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
    Downloads: 3 This Week
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  • 10
    DRINKS Toolkit

    DRINKS Toolkit

    DRINKS is a set of smart web-based widgets.

    DRINKS Toolkit is a collection of web-based widget, focused in the first release, to realize an online strumentation. It provides a practical and immediate interface to represent your data in the best possible way. Every widget is drawed using HTML5 Canvas API in a Javascript based environment. Drinks was born to allow users to easily realize custom dashboards without any programming knowledge, infact, you can use your instrument on a webpage simply using HTML tags, or using BarMan...
    Downloads: 0 This Week
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  • 11
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 12
    An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
    Downloads: 0 This Week
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  • 13
    Wow Log Parser is a combat log parser for the game World of Warcraft. The purpose of the program is to parse the files generated with the /combatlog command. The source code can be found on: http://www.gurre.eu/wowlogparser/forum
    Downloads: 0 This Week
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  • 14
    "cif2tribes" is a console-based tool for converting integrated circuit layouts into maps usable in the game Tribes 2, as a 3D visualization aid. The project code is modular enough to be easily extended to different game engines and input file formats.
    Downloads: 0 This Week
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  • 15
    Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3. No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs. The SDK provides functions from initializing the window till model animating and renderin
    Downloads: 0 This Week
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