Showing 3 open source projects for "vulkan"

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    Vulkan.jl

    Vulkan.jl

    Using Vulkan from Julia

    Vulkan.jl is a lightweight wrapper around the Vulkan graphics and compute library. It exposes abstractions over the underlying C interface, primarily geared toward developers looking for a more natural way to work with Vulkan with minimal overhead. It builds upon the core API provided by VulkanCore.jl. Because Vulkan is originally a C specification, interfacing with it requires some knowledge before correctly being used from Julia.
    Downloads: 2 This Week
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  • 2
    GLFW.jl

    GLFW.jl

    Julia interface to GLFW, a multi-platform library for creating windows

    Julia interface to GLFW 3, a multi-platform library for creating windows with OpenGL or OpenGL ES contexts and receiving many kinds of input. GLFW has native support for Windows, OS X and many Unix-like systems using the X Window System, such as Linux and FreeBSD.
    Downloads: 0 This Week
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  • 3
    Starlight.jl

    Starlight.jl

    A greedy game engine for greedy programmers

    Welcome to the documentation for Starlight.jl, a greedy application framework for greedy developers. Its primary use case is video games, but the power of Julia, SDL2, Vulkan, and the Bullet Physics SDK can be leveraged to make just about anything you want. With a focus on flexibility and code quality, Starlight aims to be such a framework. It includes a suite of components and integrations that make it particuarly well-suited for video games, so it is not a stretch to call it a "game engine". However, Starlight is most fundamentally a scripting layer for SDL, Vulkan, and Bullet (via the Telescope backend), meaning it can be used for any application that needs high-performance rendering and physics. ...
    Downloads: 0 This Week
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