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Machine Instructions Engine is the engine that can disassemble instruction, disassemble its length, assemble instructions and emulate device(processor). The engine will support Intel and AMD instructions. For now length disassembling and Intel instructions only are supported.
This project is intended to be as separate library. Also you can use sources to use this engine in your projects directly.
several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
WhiteSnake - Professional script editor application for Squirrel and PAWN languages.
It provides award-winning syntax highlight engine and compilation for your scripts.
Was developed for VC:MP, IV:MP, SA-MP and CS scripters.
Sepi is an object-oriented scripting engine for Delphi. It allows the users of your application to customize it using powerful object-oriented scripting. Sepi can even create classes, and work with different languages (e.g. domain-specific).
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Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
A Controlled Language Programming (CLP) compiler, runtime engine, and development IDE for writing software in a natural (but somewhat restricted) language that clearly represents the real world concerns and maps to a 3GL (Java/Groovy) for execution.
An efficient shader compiler, a simple and practical solution for managing shader files in 3d engine projects. Editing fx files is just as easy as editing c files with its help. It provides a lot more than fxc.exe. (key words: HLSL,GLSL,DirectX,CG)
TScript is an opensource scripting engine, including two demos and some tiny games written in it by friends. It's easy to make your system configurable at a script level by adopting TScript. Please refer to http://tscripta.sf.net
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Complete LALR(1) parser generator and engine in PHP.
Complete LALR(1) parser generator and engine (like BISON or YACC) but it's all done in PHP, and the input grammar is easier and more maintainable. Write your actions in PHP. Generate PHP output code. Drive your parser with PHP. Wanna make a language?
Smith is an open source, cross-platform ColdFusion® engine, written entirely in Java. Running on top of Java Runtime Environment and Java Servlet Container, it can be deployed virtually on any operating system and work with any web server.
Java based generic scripting engine with dynamic language features. Syntax is also based on the Java language and works transparent with Java VM in that it locates classes on the fly and can also compile .java files in runtime.
MiniLang is yet another scripting language written in Java programming language. Main features : Functional language, Strongly interact with Java, XML integration, Statickly typed, Integrated template engine like Velocity or Smarty...
LScript for Unreal is a simple and full integration of Lua with the Epic Unreal game engine. It has been integrated without problems into many versions of "Americas Army: Operations" and "Unreal Tournament 2004"
ASM2005 is a object oriented x86 assembler and emulator written in C# using GoldParser by Devin Cook and the C# Gold Parser engine written by Marcus Klimstra.
A general-purpose text-file template engine, designed to be used as an API from Java applications or servlets. Small and simple, yet powerful. No external library dependencies.
An implementation of the Model-View-Controller (MVC) design pattern based on the Jakarta Struts Framework. Includes a core library (Horizon), a servlet container (Stratus), and a Server Pages Engine (Phase). Resembles the J2EE web container environment.
The CCC Language is yet another programming language. It is platform-independent, compact, and robust. Supports many SQL engines, has own ISAM DB engine, has terminal mode and more UI-s, is object-oriented, but it is compiled and not interpreted.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
RuleWorks is a rules-based application development tool providing the convenience of cross-platform development combined with one of the most powerful high level rules-based languages and fastest inference engine.
CORBA for PHP is a PHP Extension to use CORBA objects in PHP5(Zend Engine 2). It uses MICO as its ORB and will also provide an Idl-to-PHP language mapping specification and compiler.
For a PHP4 CORBA support look at the great Universe-phpext.
C++ parser engine based on the tables generated by Gold Parser Builder. The project has moved to GITHUB, please go there to download the latest version: www.github.com/manast/cpp-gpengine