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This is a binary assembler written entirely in C#. It will support the full INTEL and AMD instruction sets as doucmented in their Architecture Software Developer Manuals.
C++ Compiler for VS Code
Its installation program that setup your computer to use VS Code text editor to program with C++ language.
Inside vsc++.exe we have:
- MinGW version - gcc version 9.2.0 (MinGW.org GCC-6.3.0-1)
- vsc++ icon
- 2 CMD commands that adds envirement variables for you
- 2 VSCode exensions installation commands
C++ parser engine based on the tables generated by Gold Parser Builder. The project has moved to GITHUB, please go there to download the latest version: www.github.com/manast/cpp-gpengine
C++ IDE which is directly operating on the AST: It parses the C++ project and represents it in an AST. The editor is operating on the AST. Then, the IDE will push the AST directly to GCC so that GCC does not need to do any parsing.
Generate a parser at runtime from a collection of C++ objects. Concisely state a parser specification in ordinary C++ code. Learn from a parser generator with an object-oriented design.
Have you ever wanted to program in a language similar to TI Basic? Then C-Lesh is the solution. C-Lesh is probably the closest thing you will get to a TI Basic interpreter. Create games with ease and enjoy a growing library of subroutines. Come check it
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
Experimental compiler for new .NET language written in C#. Based on Pascal-like Microsoft Navision C/AL programming language. Dedicated for working with databases. It has a built-in O-R mapper. Current implementation works with Microsoft SQL Server DBMS
meta compiler to transfer C/C++ classes etc. to Squirrel Lang
a compiler for a meta language to describe C/C++ classes and functions to integrate into the Squirrel Scripting Language. Supports classes with properties (via getter/setter)
Covra is a project to help design compilers. C3 is a tool specialized on the easy design and construction of ASTs, it is independent of the compiler compilers or parser generator that is used. It generates Java and C# code. Require JRE 1.6.0.
CCompilerSuite is a complete framework to compile a rich dialect of ANSI-C onto a RISC-like assembly, with a Virtual Machine as well. It provides for minimized tree creation, partial evaluation and semantic checks. Project is in C++ and fully extensible.
CITkit (Compiler and Interpreter ToolKIT) is a collection of Java libraries that implement the more mundane aspects of a compiler or interpreter: symbol tables, tree intermediate representations, linear intermediate representations.
A C++ port (a redesign implementation actually) of the CLIPS expert system . This will be done along the lines of the Java port Jess, but full CLIPS backwards compatability will be maintained (even to the API level where possible).
CLearJ is a clean Java-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearSharp, with sharing of implementation.
CLearSharp is a clean C#-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearJ, with sharing of implementation.