Showing 17 open source projects for "sprite"

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  • 1

    SPRITE

    Parallel SNP detection pipeline

    SPRITE is an open-source software package providing a parallel implementation of the Single Nucleotide Polymorphisms (SNP) detection genomic data analysis workflow. It consists of three tools: PRUNE for read alignment, SAMPA for intermediate file processing, and PARSNIP for parallel SNP calling.
    Downloads: 0 This Week
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  • 2
    openbor

    openbor

    The ultimate 2D side scrolling engine. NOTE: Moved to GitHUB

    Please note: OpenBOR has moved to GitHUB. Latest source and binaries may be found here - https://github.com/DCurrent/openbor OpenBOR is the open source continuation of Beats of Rage, a Streets of Rage tribute game originally developed by Senile Team. In the years since it has grown into arguably the single most powerful two dimensional sprite based engine in the world and certainly the most versatile. While intended to allow creation of side scrolling beat em’ ups like Double Dragon or Final...
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    Downloads: 89 This Week
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  • 3
    A platform independent 2d game programming framework for c/c++ programmers with least possible dependencies for easy porting and with focus on easy api calls and the requirement of commercial programmers
    Downloads: 3 This Week
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  • 4

    Race Through!

    First experiment with OpenGL - a simple car racing game

    This is my first experiment with the OpenGL library GLUT. The animation is basically based on textured sprite animation coupled with basic car physics components like outward centrifugal force experienced during a turn, acceleration,deceleration,etc. Multiplayer option is also available but with a few issues which need to be fixed. Feel free to download the code, customize and play! Please mail me if you want to know more about the implementation or if you have any suggestions or ideas...
    Downloads: 0 This Week
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  • 5
    Texture Cram

    Texture Cram

    A cross platform utility for packing images onto a single sprite sheet

    A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load. Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names. This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is...
    Downloads: 0 This Week
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  • 6

    AMOS Sprite Bank Viewer (AROS/MorphOS)

    A simple viewer for AROS for AMOS sprite and icon banks.

    A simple viewer for Commodore Amiga AMOS BASIC sprite and icon banks (.abk) for AROS and MorphOS.
    Downloads: 0 This Week
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  • 7
    PSX Chipmunk BASIC is a little BASIC Interpreter based on David Gillespie pascal code from comp.source.misc in march 1990. PSX Chipmunk BASIC however implements some of the great PlayStation ability functions like Sprite, 3D and Sound handling.
    Downloads: 0 This Week
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  • 8
    SpriteWorld is a collection of routines Mac programmers can use to implement smooth, fast sprite animation with scrolling and tiling in games and other applications. See also the BlitPixie and Hardwarie projects on SourceForge.
    Downloads: 0 This Week
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  • 9
    Sprite Combat is a "Rock Paper Scissors" based Nintendo DS game but with a twist. Instead of the usual three, you have "Sword Energy-Ball Shield". The layout is the same. The first to get to 10 points (or otherwise mentioned) is the winner.
    Downloads: 0 This Week
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  • 10
    hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
    Downloads: 0 This Week
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  • 11
    This game attempts to recreate the sport in a computer. For starters, we'll come up with a 2D sprite based game, but that may eventually change towards a fully featured 3D game with advanced AI, etc.
    Downloads: 0 This Week
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  • 12
    gbklib facilitates the creation of multiplatform game building kits. modularity to permit recombination of features is emphasized. memory,sound,sprite,i/o,math routines. related projects: arcs(adequate rpg creation system), use (useful sprite editor
    Downloads: 0 This Week
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  • 13
    NESRomTool is a command-line based utility for extraction and injection of Nintendo ROM data from .nes files. It currently works with program and sprite data and can preview individual sprites in the terminal window.
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    Downloads: 8 This Week
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  • 14
    Yabumi is a 2d scrolling shoot-em-up game, based on SDL, written in C. The most important part of this program is that "Tasking" technique is employed in it. The technique is seen to be of great use for the game programmer to program animated sprite.
    Downloads: 0 This Week
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  • 15
    The CGL is a game library for the functional langauge Clean. It can be used for all types of sprite-based 2D games (arcade, side-scrolling, platform, etc.).
    Downloads: 0 This Week
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  • 16
    Project HPX is a series of gaming projects starting off as a simple 2D sprite-based game using SDL.
    Downloads: 0 This Week
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  • 17
    "Pixel Color Collision" Sprite collision-detection technique for use with Allegro-bitmaps Written in DJGPP and Allegro. Invented by Johnny13,july 2001
    Downloads: 0 This Week
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