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LDraw™ editor for LEGO® style digital building instructions.
LPub3D is an Open Source WYSIWYG editing application for creating
LEGO® style digital building instructions. LPub3D is developed and
maintained by Trevor SANDY. It uses the LDraw™ parts library, the
most comprehensive library of digital Open Source LEGO® bricks
available (www.ldraw.org/ ) and reads the LDraw LDR and MPD model
file formats. LPub3D is available for free under the GNU Public License v3
and runs on Windows, Linux and macOS Operating Systems.
LPub3D is also...
Charmol is a cross-platform GUI/command-line based program for making high-quality pictures of molecular structures, nowadays working on Linux, MacOS and Windows. As output, it produces POV-Ray rendered images or files in VRML format.
Charmol is capable of making pictures containing:
- from small- to large-size molecules
- more molecules together (different settings possible)
- orbitals using molden and fchk files (GTO functions up to 'h' angular momentum supported)
- surfaces using gaussian cube files (also color-mapped surfaces according to potential)
- schematic representation of vibrations using arrows
- user-defined arrows representing vectorial properties
- measuring gauges
- combinations of these features (more orbitals together, orbitals and arrows together etc.)
...
Floyd is a collection of 3D libraries, mathematics and scene libraries and utilities. The main parts of it are geometry library Elea, OpenGL scene graph library Miletos and posing application Khayyam.
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This project was originally designed to provide an open-source replacement for PPJoy. The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick,...
Despite being more graphically advanced than my 2D game engine, it isn't as well developed. Its original name was "3DWorld" because it simulated a 3-dimensional environment -and that's pretty much all it does. You can move around, pick up a cube, and jump using typical FPS controls. I started to implement the ability to shoot but it's still incomplete. This project has been put on hold in order to focus on my 2D game engine.
It's an clock displayed by a line of leds rotating
The idea of this project is to build my own RGB propeller clock (or POV clock).
The thing is to spin a board with some RGB leds aligned to display a clock and cool images.
LDraw utility for creating replacement minifig head .DAT part files with inline POV code for improved renderings in POV-Ray. ML-Cad or your LDraw editor of choise will ignore the inline code and show the parts just as before.
Create 3D models easily in Win95,NT,XP,Vista,Win7 on all desktops, laptops and even netbooks without any 3D hardware acceleration. Supports 3DS, DXF, WRL, POV, ASC, spreadsheet & compressed files, extrude/sweep, mesh edit, parametric NURBS curves ...
This project attempt to be a user-friendly modeler. It will run under GNU/Linux (and probably under any Unix flavor), using GTK+ and MesaGL. The main feature is that it will be able to import/export to POV-Ray scripts. But unlike some (excellents) softwar