A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Tinara is a media production system, currently composed of a basic revision control and archival system (DaMarcus), a build system (Alice), an audio playback engine (Tape), and a graphical audio recording and editing application.
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Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
libcash is a library layer for databases to store and manage financial information, it uses Gnome Database Access library (GDA) and allows to create accounts, save transactions, get account's balances, do basic financial analisys and more.
The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Jadeite Engine is a free cross-platform 3D game development framework. It provides rendering, sound, networking and physics. Please visit the project homepage!
Q Disassembler is a flexible disassembly engine that aims to provide precise information about machine instructions while maintaining OS-independence and performance.
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
WS means WangShu in Chinese PinYin,and it refers to both the moon and watching the moon.
WS aslo means "Very Very Simple",thus WS is a very very simple game engine.
WS is made to be used easily and flexible
Graphical demonstration platform targeted to embedded devices with GStreamer audio and video support.. ShowOff uses GStreamer Daemon as the engine for video and audio handling with D-Bus messaging ton control the streaming media pipeline.
Template2Code (T2C) is a collection of tools dealing with template-based file generation. Currently it includes MiST - Minimal String Template engine and T2C itself that uses template based techniques to generate the sources of unit tests.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
This is a firmware project of free electronic fuel injection electronic control unit for internal combustion engine. FreeECU is capable of measuring sensors analog, digital, digital frequency and inductive crankshaft pick-up signals.
Simultaneous Turn Based Meta Engine - A project to create a game engine that can support different regions, units, rules and turn sequences. STaBME will provide automation of most traditional board games and the creation of new ones.
CompilerEngine is a compilation engine, you can easily make a quick cross-platform compiler. But CompilerEngine just a preliminary framework for a prototype or preliminary design, there are many imperfections.
OpenSpace 2010 is an free and opensource developpement environment, wich include a sysadmin-targeted module, and a embedded developpement module. Developpers welcome.