Showing 29 open source projects for "hidden objects game"

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  • 1
    NVIDIA Profile Inspector

    NVIDIA Profile Inspector

    Modify game profiles inside the internal driver database

    NVIDIA Profile Inspector is a specialized utility that allows users to view and modify hidden graphics driver settings within NVIDIA’s internal profile database, providing deeper control than the official NVIDIA Control Panel. It exposes advanced and undocumented configuration options that can influence rendering behavior, performance optimization, and compatibility for specific games. Users can create, edit, and assign profiles for individual applications, enabling fine-grained tuning of...
    Downloads: 66 This Week
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  • 2
    Aimmy

    Aimmy

    Universal Second Eye for Gamers with Impairments

    Aimmy is a source-available AI-based aim alignment tool created for gamers who have difficulty aiming because of physical, visual, coordination, or accessibility-related limitations. It uses computer vision to analyze screen captures and identify target-like objects without directly modifying game files. The project is built in C# with .NET, WPF, DirectML, ONNX, and YOLOv8. It includes a full graphical interface so users can adjust detection confidence, field of view, movement behavior, visual feedback, models, and configurations without writing code. Aimmy also supports model and configuration swapping, including community-made resources through its own ecosystem. ...
    Downloads: 69 This Week
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  • 3
    Unity MCP

    Unity MCP

    AI-powered bridge connecting LLMs and advanced AI agents

    Unity-MCP is an open-source integration that connects artificial intelligence assistants with the Unity game development environment through the Model Context Protocol. The project enables AI tools such as coding assistants and autonomous agents to interact directly with Unity projects, allowing them to analyze scenes, modify assets, and generate code within the development environment. By exposing Unity editor functionality through MCP tools, the plugin allows external AI systems to understand the structure of a game project and manipulate it programmatically. ...
    Downloads: 12 This Week
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  • 4
    SadConsole

    SadConsole

    A .NET ascii/ansi console engine written in C# for MonoGame and XNA

    SadConsole is a generic library that emulates old-school console game systems. It provides command prompt-style graphics where one or more tile textures are used to represent an ASCII character set. Console's are made up of a grid of cells, each of which can have its own foreground, background, glyph, and special effect applied to it. While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two...
    Downloads: 1 This Week
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  • 5
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    ...Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 1 This Week
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  • 6
    RobocopyKIS

    RobocopyKIS

    Graphical keep-it-simple (KIS) wrapper to Microsoft's Robocopy

    ...The contents of the destination are copied or deleted to match the contents on your main computer's User folders. The selection of folders allows one to only backup the data that they care about and not everything under the User's directory like the folder 3D Objects or other hidden folders like AppData that you may or may not want mirrored.
    Downloads: 6 This Week
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  • 7
    Path-Creator

    Path-Creator

    Path creation asset for Unity game development

    Path Creator is a Unity tool that allows developers to design and manipulate smooth paths using Bezier curves for use in games and simulations. It provides an intuitive editor interface where users can create paths visually and adjust control points to shape curves precisely. The tool is widely used for tasks such as character movement, camera paths, and object animation along predefined routes. It supports features like automatic path smoothing, looped paths, and adjustable resolution for...
    Downloads: 0 This Week
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  • 8
    Depressurizer

    Depressurizer

    A Steam library categorizing tool

    Depressurizer is a program aimed at making it a bit easier to manage large Steam game libraries. It can auto-categorize your games for you. Currently, it does so based on data from that game's Steam store pages. It can use genres, Steam flags (like "Single-Player" and "Steam Cloud"), Steam tags, Developer & Publisher info, How Long to Beat times, year, and/or Steam review user scores. Auto-categorizing can be done manually or automatically via shortcuts.
    Downloads: 1 This Week
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  • 9
    SOR4SoundReplacer

    SOR4SoundReplacer

    Replace sounds in Streets of Rage 4!

    Mega credits to Merusu for the original tutorial at https://gamebanana.com/tuts/14226 ! This app only extracts WEM sound files from the Core.bnk and Generic.bnk files from the SOR4 "data" folder and allows you to repack them back. You will need additional software. To convert WEM files to WAV, you'll need either Foobar 2000 or VGMGUI. Foobar 2000 - https://www.foobar2000.org/download (you'll need also need vgmstream https://github.com/vgmstream/vgmstream/releases) VGMGUI -...
    Downloads: 1 This Week
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  • 10
    Duality

    Duality

    a 2D Game Development Framework

    ...These roles are reversed here: Your primary job is to define objects and specify their behaviors, Duality can handle all the rest. Drag files into the editor and drag assets into the game. Type C# code for game logic and engine extensions. Add bits of your code to objects in the game. Duality is being constantly developed since 2011, let's build some great games with it. Modified Assets are automatically reloaded.
    Downloads: 0 This Week
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  • 11
    Ceras

    Ceras

    Universal binary serializer for a wide variety of scenarios

    ...Using Ceras to read/write network packets might require different settings than, lets say, saving a settings-object to a file, or persisting items/spells/monsters in a game.
    Downloads: 0 This Week
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  • 12
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events.
    Downloads: 1 This Week
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  • 13

    Jetpax

    Re-imagining of Jetpac with online multiplayer

    An expansion of the basic gameplay of the classic game Jetpac. Featuring physics driven enemies and objects, and online multiplayer powered by Unity's matchmaking service. Full source available at: https://github.com/zacharydwaller/Jetpax
    Downloads: 0 This Week
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  • 14

    First Argentum Online Demo On Unity 3D

    First Argentum Online Demo On Unity 3D

    Argentum Online is the first MMORPG of Argentina. The game is very famous on the Latin American community, and still has thousands of players all over the world. I made the first demo of Argentum Online on Unity 3D.
    Downloads: 0 This Week
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  • 15

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an...
    Downloads: 0 This Week
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  • 16
    Arengu

    Arengu

    Arengu is a free 2D RPG with a thrilling story and exciting gameplay.

    Arengu is a 2D Indie RPG, which is written in C# with the programming environment XNA and it's developed by three german students. It's still in development, so you can follow the designing procress by playing this game or visiting our blog ( link to our website ). On Twitter ( https://twitter.com/ArenguRPG ) or our blog you'll find the latest news and information. YouTube Presentation of the latest Version ( in german ): https://www.youtube.com/watch?v=aPIr_-dJXQw Blog:...
    Downloads: 0 This Week
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  • 17

    Map-Editor

    The Map-Editor of the 2D role-playing game Arengu

    !! This project is NOT in developement anylonger !! This is the Map-Editor of our 2D Indie RPG "Arengu". Send us your maps! If you want that the world can play on your maps, than send your maps to arengu@gmx.de. We'll have a look to your map(s), so that we can decide wether we use them or not. Your Languagefiles: Please send us your languagefiles so that we can implement them into the next version or upload them so that everybody can us them! How to: Create own languagefile...
    Downloads: 3 This Week
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  • 18
    QuadTree
    A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
    Downloads: 0 This Week
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  • 19
    Amenity
    ...The project can currently manage all logs and archive them automatically removing duplicates and allowing for trend analysis at a later date. Current features include: P2P Item Trading Trip calculation between multiple locations In-game browser support Current data files are outdated which may cause problems when attempting to process new objects. Development to continue shortly after the completion of new web server code is made public and forked to a separate project.
    Downloads: 0 This Week
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  • 20
    A collection of C# proyects Im currently working on right now: -Olympia PBEM Report Parser, to later be used to build a mapper and AI bots -Atlantis PBEM Report Parser, to later be used to AI -CCG XML Definition, Define any CCG game using XML
    Downloads: 0 This Week
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  • 21
    SilverGine
    SilverGine is a Silverlight 4.0 Sprite Game Engine written in c#. Features: very easy to use / integrate * static sprites * animated sprites: keyframe,shader based,tileset * multithreaded sprite state updates * built in physics background loop
    Downloads: 0 This Week
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  • 22
    Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects
    Downloads: 0 This Week
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  • 23

    Tranquility Online

    Conquer the universes with Spaceships

    Similar to Eve online but some major differences Implement 2 different drive types, Fluid dynamics like eve online, and Full physics so you can move in one direction and spin your ship to put your guns on an enemy, Weapons will have arcs Wormholes connect galaxies to each other, Some wormholes are to alternate universes, Complete sandbox, make your own stations, systems and support fleets, More capability to take space from NPC as well as thrust out into uncharted space. Plan to add...
    Downloads: 0 This Week
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  • 24
    ...brings to the "RollerCoaster Tycoon 3" world, a way of organising downloaded packages, author created packages,etc. It also has integrated tools that simplify creating custom scenary objects for the game.
    Downloads: 0 This Week
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  • 25
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
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