Showing 13 open source projects for "3d terrain"

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  • 1
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 3 This Week
    Last Update:
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  • 2
    VividEngine2

    VividEngine2

    Vivid Engine 2 is an open source 3D Engine coded using C# and C++.

    Vivid Engine 2. Rewrote from the ground up. Vivid Engine is a 3D engine, and several tools to facilitate the creation of apps and games for Windows and soon XBox One+. You can support development of Vivid3D Via patreon - https://www.patreon.com/vivid3d With the above, you can achieve both 2D and 3D games, with advanced rendering techniques with minimal fuss and set up required. All pixel shaders are already coded and a part of the engine. And of course, you can easily extend and add...
    Downloads: 0 This Week
    Last Update:
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  • 3
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 15 This Week
    Last Update:
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  • 4
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    My free time project with the goal of making it very easy to rapidly code up games using C# and managed DX code. Currently provides and excellent compilation of various code how-to's, assembled from various tutorials and written myself. So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset. Current status: Abstracting needed classes. So far done: Post processing and misc rendering Vertex extraction from...
    Downloads: 0 This Week
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  • 5
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 0 This Week
    Last Update:
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  • 6
    Azmyth

    Azmyth

    Azmyth Game Framework

    Azmyth is intended to be a generic game framework used to create flexible RPG style games. Goals are to include base class library that will work for text, 2D and potentially 3D games using procedural content generation.
    Downloads: 0 This Week
    Last Update:
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  • 7

    Heightmap terrain editor

    Easy Terrain editing and Heightmap creation

    This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
    Downloads: 1 This Week
    Last Update:
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  • 8
    Wing is a modeling tool used for creating realistic natural landscape efficiently. More specifically, we try to proceduraly generate four key ingredients of nature ---- plants, terrain, water and weather, with simple but powerful user controls.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Punt is a Open Source multi-language desktop application that allows the user to view the terrain of any world in 3D. Using open standards Punt can make use of data from the Internet combined with local data in common GIS-compatible formats.
    Downloads: 10 This Week
    Last Update:
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  • 10
    A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
    Downloads: 2 This Week
    Last Update:
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  • 11
    RealmForge (now Visual3D Game Engine)

    RealmForge (now Visual3D Game Engine)

    1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor

    The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
    Downloads: 2 This Week
    Last Update:
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  • 12
    MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
    Downloads: 0 This Week
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  • 13
    SmartMap

    SmartMap

    SmartMap is an easy desktop random world creator.

    SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.
    Downloads: 0 This Week
    Last Update:
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