The Humano2 platform allows to create business applications ranging from CRM, Help Desk, ERP to Collaboration with a visual modelling environment. The platform is build using a meta-data-architecture and its design supports multiple DBs
UoAnimTool is a program to manage (view, add, edit, remove and so on) Ultima Online's animations. Is coded with C# and distribited under the GPL license.
The DBC framework uses reflection to inspect a type, it then generates source for a proxy object containing checks on predicates in attributes attached to members of the type. Proxy code is compiled into an in-mem assembly used to enforce DBC rules.
.NET based, XmlSerializer-inspired interface for performing mundane tasks found in accessing a database. Considerd a tool for rapid-development by simplifying db access, and ideal for plugin/extensible frameworks Support: Mysql Windows .NET Linux Mono c#
A library in C # for Microsoft Windows and GNU/Linux to help a programmer to develop a more modular application with more easy maintenance. Including code models to be used in programming environments as SharpDevelop.
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
An extensible .NET-based API for accessing Google's Gmail service. The model is very modular, as it follows common OOP design patterns. A small reference application is included that acts as a system tray mail notifier and address book importer.
This project provides an AddIn for the SharpDevelop IDE that adds an Insert option to the Edit menu. Several Insert commands are available, including current date and current time.
DEPOT is a project manager for jDoom addons (to be expanded for other ports). While designing an add-on, users often accumulate many different files, making it hard to manage them. DEPOT is a solution for this, providing easy ways to work with content.
An MSN Client for GNOME written in C# using Mono and Gtk#. Currently in early development, implementing about 50% of MSNP8. Some preliminary work on webcam support has also been completed.
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
Dynamic SQL framework eases dynamic SQL generation by providing a convinient Object Model for constructing database indpenedent SQL queries. Current version supports, complex queries, Paging and Cross Tabs (Pivot Tables)
Fizmez Exemplar Map is a geographic data visualisation tool written in C#. It may be run on any platform that supports the .NET framework (using Mono, this includes Windows, Linux, Mac). This software allows free, global mapping.
Open source kit/library collection for use in developing RPGs. Libraries for characters, items, maps, etc. As well as a development engine that ties it all together.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
CLearSharp is a clean C#-implementation of Common Lisp. The big goals are ANSI standard compliance, interoperability with Java and integration with scripting environments. This project is meant to be a sibling to CLearJ, with sharing of implementation.
Generates Java Classes, .NET Classes or XML from SQL Statements contained within an XML configuration file. DbFoil also supports connection pooling and database transactions.
A C# Object Persistent Framework.
Allows the users of this framework to write concise code for Business Applications without the need to manually map objects to RDBMs. The Framework will create all the Data Access methods automatically