Over two-thirds of people reuse passwords across sites, resulting in an increasingly insecure e-commerce ecosystem. Learn how passwordless can not only mitigate these issues but make the authentication experience delightful. Implement Auth0 in any application in just five minutes
Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.
Boost application security and continuity with SKUDONET ADC, our Open Source Load Balancer, that maximizes IT infrastructure flexibility. Additionally, save up to $470 K per incident with AI and SKUDONET solutions, further enhancing your organization’s risk management and cost-efficiency strategies.
The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
As your users rely more and more on Cloud and Internet-based technologies, reliable internet connectivity becomes more and more important to your business. With Bigleaf’s proven SD-WAN architecture, groundbreaking AI, and DDoS attack mitigation, you can finally deliver the reliable internet connectivity your business needs without the limitations of traditional networking platforms. Bigleaf’s Cloud Access Network and plug-and-play router allow for limitless control to and from anywhere your traffic needs to go. Bigleaf’s self-driving AI automatically identifies and adapts to any changing circuit conditions and traffic needs—addressing issues before they impact your users. Bigleaf puts you in the driver’s seat of every complaint and support call with full-path traffic and network performance data, delivered as actionable insights, reports, and alerts.
TorchKit is a settings and mod configuration editor for the PC game Torchlight. For more information on Torchlight, visit http://www.torchlightgame.com. This tool is made by the community for the community. It's not made by Runic Games!
A project aims to build a open source platform and game engine for adventure games such Chrono Trigger, Zelda etc. Projects coded currently for .net but aims to be compatible with other platforms in the future
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
xna map editorgame studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
Fully Automated Process in One Tool: From Purchase Orders to Budget Control and Reporting.
For minor company expenses, you might utilize a spend management solution or track everything in spreadsheets. For everything more, you'll need Precoro. We help companies achieve procurement excellence and budget efficiency by building transparent, predictable, automated spending workflows.
The RoE engine is a Managed DirectX engine developed in C#. The engine is terrain based and will be used in conjuction with a world editor to create a Role Playing Game.
Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
This project is an unofficial map editor for the game Galactic Civilizations 2. Due to time constraints, this project is no longer under active development.
Fuzz is an SDL/Mono-based 2D game engine that loads its games from XML so that anyone with a simple text editor can produce their own high-performance games in minutes.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A saved gameeditor for the game Fallout 2, including player, inventory, and GVar editing, map manipulation, and more. It also automatically supports any installed mod for Fallout 2.
A graphical level designer for all 2D and 2.5D games. The user to easily place graphics on a map, and then exports an xml file that can be parsed into the game. Each item placed on the map has various properties that store pertinent item data.
Sharp Tile is a tilemap editor for editing tilemaps for games. The Program produces different kinds of map arrays depending what language your game uses.
MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.