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a WPF and Directx9, Directx11, OpenGL implementation of model explorer of world of warcraft. Multi locale(not only zhCN), English and Chinese UI Interface, Warlords of Draenor 6.0 Support, running on Windows x86, x64 version(xp and later).
NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar.
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InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++).
It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX...
Real-life objects to 3D models with a simple kinect
This is a 3d scanner that uses the kinect as hardware scanner. A single perspective mesh can be generated currently. Written in C#, WPF, openTK en openni. We wish to merge meshes, perspectives and live video stream of multiple kinects. Join us now!!!
Secondly a framework to do this kind of conversions