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CIVx is a free advanced PIV (Particle Imaging Velocimetry) code, developped in Fortran and C++. Input : pair of png images. Output : velocity field in NetCDF format. It is used by the UVMAT Matlab code develloped at LEGI.
Simple Remote Console is a project which should show the useage of the winsocket code under Windows for creating a simple communication with a client<->server model
Molecular Graphics and Dynamics. Molecular model builder. Part of the Ascalaph Designer http://sourceforge.net/projects/asc-designer/ project. Windows & Linux.
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Evolutionary Elliot Wave Trading Project, has it's roots in the book Mastering Elliott Wave by Glen Neely and recommends that any developer purchase this book and use it as Low Level Design Document. Code as now parses Excel Data to MonoWaves, and l
OpenAlchemist is a new game project developped with C++ language and Clanlib framework. Our goal is to reimplement the game www.naturalchimie.com with free softwares and with free licenses (GNU GPL for code and Creative Commons for graphics).
Stratagus is a free cross-platform real-time strategy game engine, capable of playing against human or computer opponents, network or local. It can be used to build RTS games similar to C&C, WC2, AOE, and Tzar and runs under Linux, BSD, MacOS and Win
Jace is a set of C++ and Java libraries and programs based on JNI that make it incredibly easy to write C++ code that integrates with the Java Virtual Machine (JVM). This project has moved to http://code.google.com/p/jace/
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The Open Protocol for Access Control Identification and Ticketing with privacY, is a standard suite of Key Establishment and Authentication protocols based on ECC and AES, for optimized contactless transactions and simple PKI based Key management.
The Open Game Studio is a project that targets game developers (mostly hobbyists). The goal of this project is to create a development environment that focuses on developing the game content. An engine that can run the created games is in work too.
Command line parameters parser, calls corresponding user functions and, if necessary, checks type/semantic of values of inputed parameters. Uses Boost C++ libraries.
Utility to wake system from standby v0.1-Monitors power supply,if it on battery,put the computer to sleep,if on power wakes it. During the process sys will go thro' wake sleep mode intermittently. This application uses tool Wizmo from www.grc.com Fu
A previously closed-source menu system for MS-DOS built on the Allegro library. It was originally written by Ronald Blankendaal, who graciously has released the sourcecode to the community under the GPL v2 (or later) license.
Intended for the Technion Computer Science course 234118, PDP11 assembly programming. A GUI wrapper around the command line assembler and simulator. The IDE is built using MFC on Visual Studio 2008
An authoring system for creating 3D hypermedia viewable from a desktop computer or a CAVE. Developed and used by Brown University's CaveWriting workshop. For more information, see: http://portal.acm.org/citation.cfm?id=1179661&jmp=references&coll=portal
Digital Signal Processing Block Diagram Compiler - user extendable to all DSP's, but presently supports only the TI C2000 family. Rich support for fixed point arithmetic, both saturated and unsaturated. Block diagram entry is via TinyCAD (included).
Gubed PHP Debugger is a program to debug PHP scripts.
It currently supports stepping through code, watching contents of variables and setting breakpoints (line and conditional). No changes are needed to server software or scripts being debugged.
This is a sourcecode mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
Working on a project? You don't feel like finding the area? With this, you don't need to think about it! Just enter the object's width and length, and you have it's area!
SPECS:
20MHz+ and 32MB+
Language: C++
Supported OS's: Windows 3.1 to 7
NOTE: We have moved the project to https://bitbucket.org/makokal/openprm/overview, all the code that is still in sf is not maintained anymore. please use the new code at the location given