This project is a fork of the SNARE windows client to provide the TCP feature listed in the SNARE documentation, but which is only available in their commercial version.
I've kept the code modifications in a subversion repository in the past
along with specific parameters for an employer. I've "replayed" the changes I've made to the project over the last few years here.
The source code used to be here on SourceForge but it became too confusing for people looking for the original SNARE...
Rage stands for Really Amateurish Graphics Engine. It is designed for use with multiple rendering windows such as in a Win32 MDI application. Inspired by OGRE, RAGE shares some semantics, although uses none of the code. Will help OGRE experienced users.
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OpenST is an open interface for soft-synths and audio-effects. It has a lightweight C interface for maximum portability across multiple platforms and programming languages. Intended audience: soft-synth and audio-host developers.
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An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
A universal parsing tool and source code generator for generative programming. It extracts useful information by parsing (BNF parser generator) and generates source code by several techniques, by interpreting a scripting language for flexibility.
Vision is a language for writing templates for XML code. Templates take text, XML, files, and Vision, and produce custom dynamic XML documents and fragments. Vision is lightweight, portable, and ideal for rapid dynamic Web site development.
OpenTZT is a realtime video mixing and effect software. It's build on the opensourced code of TransZendent VJ software (which is now defunct). For more information please see http://opentzt.com
Property/configuration mechanism for high-performance C++ applications. Similar to but more flexible than Java properties. Property settings provide type safety, expressive error messages and full-featured expressions. Based on the Lua language.
Lightweight "ini" type file parsing of textual markup with programmer friendly schema definitions. Allows both input and output streaming of user-application data values to/from user-defined data structure hierarchies.
A development integration and project building tool for HL2 modders. Build outdated files with the press of a button, eliminating the need for building with batch files. Create script files by visual representation, instead of typing them manually.
HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
This project is my program I use in my subs video. You are free to use the source code as much as you like. Note: A code bit was used from http://www.newton.dep.anl.gov/askasci/comp99/CS042.htm for the time delay.
For facebook "like-to-see" groups, with one(actually 3) clicks you can view the desired content without having to "like" it! The code is also very simple and light-weight, you can look at it to learn basic QT principles, have fun :)
FreeOS/1 is a Free, Open Source, FreeDOS based Free and Open Source Alternative OS, with open source Microsoft Windows compatibility using HXDOSExtender KernelEx,and ReactOS source code. FreeOS/1 will include new technologies and will be easy to use