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A C++ OpenGL GUI Toolkit. Visual output is customizable via CSS and style classes. Forms can be created via XUL (XML UI Language). There are builtin video drivers for GLX, WGL and SDL. Using dummy drivers, it is known to work with SDL, Glut, QT and GLFW.
SoftRenderer is a simple 3D software renderer. It's been written in C++ and its low-level graphics library is SDL. It's intended to be an introduction to software rendering: http://en.wikipedia.org/wiki/Software_rendering
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Solstice Online is a new, open source MMORPG inspired in Ragnarok Online. It has a 3D environment with 2D anime-style characters, where players can explore a new world based on celtic and nordic mythologies.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
Steveos (pronounced Steve-ee-os) is a 3D Meteos-like game written in C++ with SDL. The name comes from the fact it's written by a Stephen and a Steven.
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Brutal Chess features full 3D graphics, an advanced particle engine, and several different levels of intelligent AI, inspired by the once popular "Battle Chess" released by Interplay circa 1988.
GamePower 3D (GP3D) and GamePower 2D (GP2D) are a portable OpenGL/SDL wrapper using C/C++ designed specifically for professional game making in various platforms such as Windows, Linux and Macintosh by exploiting the portable capabilities of OpenGL and S
Orxonox is a mix between a first-person 3D shooter and spacecraft shooter. It plays in a post apocalyptic world, where humanity struggles to survive under the constant threat of extermination by the Noxons.
AssortedWidgets is an OpenGL+SDL GUI Library, developed for games, 3D techdemos and 3D applications, featuring BSD license, Delegate Code Style, Ability to define custom themes and Common Widgets and Layouts.
Degamed will be a First-Person-Shooter / MMO, with very customizable gameplay and game content. DG will be 90% P2P, instead of a server/client based framework, and will be programmed in OpenGL/SDL/C++.
BOGL - an OpenGL scenegraph/renderer supporting modern hardware (vertex and pixel programs via Cg, buffer objects, etc), freetype fonts, XML resource files, bezier patches, state sorting, separate render and simulation threads.
Swarm 2 is an intense, Space Invaders style game. While the gameplay is mostly on a 2d plane, the graphics are all rendered in 3d. Enemies swarm at the player's ships at incredible rates, and the user is scored based on how many can be kept at bay.
snake3d is a variant of the snake game. You are a snake in a 3d world trying to eat as many icosahedrons as possible, which makes your tail longer. There are other snakes (network players) in the world which will try to fail you.
Crown and Cutlass is a 3d pirate action/adventure game in the spirit of the old Pirates! game. It is written in C++, using OpenGL and SDL with an emphasis on cross-platform compatibility.
An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.