Search Results for "car simulation source code" - Page 4

Showing 206 open source projects for "car simulation source code"

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  • 1
    Qfsm

    Qfsm

    A graphical Finite State Machine (FSM) designer.

    A graphical tool for designing finite state machines and exporting them to Hardware Description Languages, such as VHDL, AHDL, Verilog, or Ragel/SMC files for C, C++, Objective-C, Java, Python, PHP, Perl, Lua code generation.
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    Downloads: 17 This Week
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  • 2

    Privileges#

    This is a hacking style game set in the early '80s

    Hacking game made with standard C++ library's. Its set in the year 1981 and simulates an old dos style os. It has connection types using modem connections to the internet, BBS systems, telnet style connections and ftp. Object is to hack systems and help other people fix there systems after getting hacked for reputation and money. Wear the white hat or black hat, the choice is yours. I'm looking for people who would like to help with this project. I have started coding some of this already...
    Downloads: 0 This Week
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  • 3

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    Vegastrike is an old open source game , cool but unfinished . And while there is still a community , the project is in orbit in a kinda space cimetery . The game can run under Windows,Linux ,Mac . BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and...
    Downloads: 0 This Week
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  • 4

    Virus QSP Modeling

    C++ and Python code for simulating RNA virus replication

    Stochastic simulation model of poliovirus Sabin-to-Mahoney genetic state transition (C++ code). Models genotypes, virus populations, and quasispecies cloud. Simulates replication error and copy-choice recombination. Various parameters guiding the model are user-specified. Python code post-processes simulation output to produce report files.
    Downloads: 0 This Week
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  • 5

    steam-sim

    An accurate, scalable, and energy-aware simulator for WSNs

    STEAM-Sim establishes a hardware/software/network co-simulation of wireless sensor networks. Original C code is used in simulation. The code is natively executed by the cpu where the simulation is run. The time annotation engine annotates the C source code used for simulation with the timing information as if the code is run on a microcontroller. The annotation process is fully automated.
    Downloads: 0 This Week
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  • 6
    Dust Racing 2D

    Dust Racing 2D

    A traditional top-down OpenGL car racing game

    Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++). Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide. The newest releases and source code here: https://github.com/juzzlin/DustRacing2D/releases
    Downloads: 0 This Week
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  • 7
    The HART (Hardware Access in Real-Time) Toolbox can be used to generate Scicos-blocks for hardware that have a C/C++ interface. The blocks can be used under Linux for soft and hard real time tasks (RTAI). Blocks are provided for DAQ (COMEDI).
    Downloads: 0 This Week
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  • 8
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
    Downloads: 1 This Week
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  • 9

    neuranep

    Neural Network Engineering Platform

    A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating...
    Downloads: 0 This Week
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  • 10
    fPotencia

    fPotencia

    Power flow library in C++

    fPotencia is the fruit of free time and passion for power systems simulation. After observing the lack of ready-to-implement libraries for power system analisys, and that the existing ones focus on command line workflow, I decided myself to start a project to fill the gap. Since Power system simulations have started needing to be executed in parallel, the old C-like designs are outdated; modular design is now needed to launch many simulations at the same time based on a base...
    Downloads: 0 This Week
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  • 11
    nvmc

    nvmc

    code of the book "Introduction to Computer Graphics..

    NVMC is a simple LAN multiplayer game intended as a support tool for teaching Computer Graphics. The game is a simple car race on a client/server architecture.
    Downloads: 0 This Week
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  • 12
    CommandCentre

    CommandCentre

    Command Centre

    Free to join for developers who support the Free Software Foundation cause. This is my research project from 2003, which I recently updated with acceleration- and console changes (Surround Sound, Doppler Effects, Device Updates, Physics) in a long weekend but project should be considered abandoned. Additionally, the Performer libraries have been abandoned by Silicon Graphics. Minor setup- and make reconfiguration bugs, no changes planned. The Command Centre is a Simulation Programming...
    Downloads: 0 This Week
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  • 13

    PolySim

    Polymer simulation utilites

    Polymer simulation utilites for bead coarse-grained models of polymers. Includes 1) lattice monte carlo. Many kinds of lattices are supported. It shouldn't be a problem to implement any new specific one (discrete models) 2) off-lattice monte carlo and molecular dynamics (continuous models) Latter one is rebuild of earlier version of simpatico (http://gemini.cems.umn.edu/research/morse/code/simpatico/home.php) project. Input and output are based on PDB file format which is better to...
    Downloads: 0 This Week
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  • 14
    Scorpius Robocup soccer simulation team. we will release our binaries, base code, trainers and useful documents here.
    Downloads: 0 This Week
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  • 15
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D.
    Downloads: 2 This Week
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  • 16
    Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
    Downloads: 0 This Week
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  • 17
    GeNN
    ==================================== ***** ATTENTION!!! WE HAVE MOVED!!! ***** You will find all future GeNN updates on GitHub at: https://github.com/genn-team/genn THIS PAGE WILL NO LONGER BE MAINTAINED! ==================================== GeNN is a GPU enhanced Neuronal Network simulation environment based on code generation for NVidia CUDA.
    Downloads: 0 This Week
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  • 18
    Rubik's_cube_3x3x3_Simulator

    Rubik's_cube_3x3x3_Simulator

    Rubik's Cube 3x3x3 Algorithms Simulator

    This is a Rubik's Cube, 3x3x3 size, simulator. It simulates Standard and WCA command algorithms, and show the movements using OpenGl. It is completely coded using Qt Creator. In version 1.3.0 several improvements were implemented. Now the layers can move alone, in pairs or all simultaneously, so simulating the actual movement. Note: The source code is included in installer.
    Downloads: 1 This Week
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  • 19
    Simutrans Iron Bite
    ...A secondary goal is to translate the remaing German in the source code to English.
    Downloads: 1 This Week
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  • 20
    YAKINDU Statechart Tools / itemis CREATE
    itemis CREATE - formerly known as Yakindu Statechart Tools (SCT) - is a tool for the specification and development of reactive, event-driven systems with the help of state machines. It consists of an easy-to-use tool for graphical editing and provides validation, simulation and code generators for different target platforms. Visit http://www.statecharts.org for more information! !! YAKINDU SCT HAS MOVED !! DOWNLOAD FROM https://info.itemis.com/download-yakindu-statechart-tools
    Downloads: 0 This Week
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  • 21
    Animp is an OpenGL program to display movies of particles in motion where the movies are produced by adding calls to animp library routines to simulation code written in either C++ or Fortran. Animp can also display molecules read from PDB files.
    Downloads: 0 This Week
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  • 22
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 1 This Week
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  • 23

    Advanced Tactical Wasteland

    Advanced Wasteland mission using ACE for Arma II

    Advanced Tactical Wasteland is a mission for ArmA II that incorporates ACE mod into the 404games.co.uk Wasteland version. The main code development is being done on Github. https://github.com/KRDucky/Advanced-Tactical-Wasteland
    Downloads: 0 This Week
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  • 24
    ViennaGrid is a generic mesh handling library that provides the traversal of structured and unstructured grids in arbitrary spatial dimensions, in particular 1d, 2d and 3d. Quantities can be conveniently stored on mesh elements using ViennaData.
    Downloads: 0 This Week
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  • 25

    SIMtoEXP

    For comparison of simulation and experimental scattering data

    SIMulation to EXPeriment is software that allows the direct comparison of simulation density information with that obtained from X-ray and neutron scattering experiments, by converting the simulation data to form factors. It also calculates volume probability distributions according to a space filling volumetric model. Written in C++ and Qt, SIMtoEXP has a very simple and easy to use GUI with interactive plotting. The software was originally developed by Norbert Kucerka. The code has...
    Downloads: 0 This Week
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