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This is a Java Email client for academic purpose. It will include the general email client features and other experimental techniques such as uncertain reasoning, HCI principles. This project is not supported now.
A client/server cardgame system. The server is cross platform, and clients will be written for different platforms. Games are developed as 'plugin' modules, and can be added without recompiling the server.
Orca is a high performance client/server application for organizing and playing audio files (initially MP3, Ogg Vorbis). It consists currently of a web client and a Java based server component. The home page for Orca is http://www.lilacsoftware.com/Orca
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Adaptations From the Avalon/JXTA World<br>
a) James-JXTA (p2p email system) <br>
b) IM on JXTA (Jabber)<br>
c) JXTA Implementation on Avalon Framework <br>
My intention for creating Software Engineering Techniques is mainly educational. I will post source code I've written or will write that may be useful for others who need to "see" how things can be done rather than just reading references.
This project aims to build a full featured C++ (and possibly Python) library and associated tools which facilitate building Artificial Life simulations in a distributed environment.
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webCDwriter can be used to make a single CD-writer available to all users in your network. It consists of the server CDWserver and the clients webCDcreator and rcdrecord. CDWserver stores the files transmitted by the clients, reserves the CD-writer and co
Featurama, superceding ProbePicker, is a bioinformatics program used to generate short probes from large datasets for use in DNA microarray experiments. A new project, BioSap, will extend the functionality of featurama.
The OO-Browser is an advanced object-oriented class browser with
support for browsing C, C++, Common Lisp and its Object System
(CLOS), Eiffel, Java, Objective-C, Python and Smalltalk. It runs
atop Emacs/XEmacs on Linux, UNIX and Windows.
The next step in RPG development: more interaction possibilities with your environment, an ever changing world, the players can start own campaigns and every player experiences the world in a different way. Set in a near future world enriched with fantasy
The TOSTER is a system for sharing a set of tools that allow to implement methods of object-oriented testing. Any method based on UML diagrams and on the software source code can easily be implemented as a TOSTER module. The environment itself makes a num
Simple LAN Monitor aims to develop software for providing the network traffic load trough sniffing. It's based in a server/client arquitecture. It also provides a MRTG plugin.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
The new Nokia 9210 Communicator is a no-pen driven device which supports an Cursor API. The idea is to link the Cursor API to the communication port and then connecting a real mouse. This should make the usage of the 9200 series more compfortable.
Ingens Mundus is a new generation of MMORPG allowing dynamic flexibility and unparalleled growth potential. Mundus is designed to allow the player to command NPCs by assigning player programmable AIs to them.
This project is to package the existing Java Qt bindings with prebuild binaries, docs, faq and sample codes. Also we will remove any dependency with any OS & WindowManager. This will enable a pure cross-platform access to the Qt widget toolkit in Java.
EnJoy GameKit Development Project.
It's written in C++.
But foundation and it's APIs are much like as OPENSTEP or Java API.
We want to many OpenSource developers develop their game in Cross Platform Environment.