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Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
An open source driving game focusing on large outdoor environments and semi realistic physics, upgradable cars that change in handling and speed, creating a slight RPG element. Hijacking cars is easy and encouraged, but not by the law enforcement.
First game developed by me. It is being devloped alongside the Builder engine, a 3Dgame engine I have been working on since my finaly year project at university.
This is planned to be a 3D Turned-Based Space Adventure game. You will travel the universe in a customizable spaceship. The control scheme will hopefully be similar to that of Advance Wars and Fire Emblem. More to come!
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
A fast-paced multiplayer 3D first person shooter with vehicles, set in large outdoor environments, designed to showcase the features of the underlying Destination game engine.
As an evolution of OgreOde, which is the implementation of the Open Dynamics Engine inside of Ogre3D, an open-source 3Dgame engine, this MSVC 2008 project includes the ODE source and is compatible with the latest iterations of Ogre3D.
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
Tuxomania is a platform game in isometric 3d. The player controls Tux the penguin and must collect all the pearls in each level, which includes solving puzzles and avoiding monsters.
Dust engine is a game engine for 2d shooter game with top-down view. At first, game mechanics will be developed; other features, like sound and nice graphics, will be added when they needed to demonstrate the mechanics.
3D fps game. This is a school project, so we will keep it simple. :) We use Ogre3D, Blender3D, OpenAl, BulletPhysics, CEGUI, TinyXML and other(Open source only) software/libraries to develop it.
The Dakar 2010 is a 3Dgame for both Windows and Linux, where you can drive like in the Dakar rally. There are several stages you can go through against the time.
A light weight Minecraft server being developed for C++.
Goal is multi-level support and to implement a networking server
in Java for cross server connection.
An open-source gamemode for the SA-MP mod based loosely on the Godfather script. Implementing revolutionary systems for arms dealing, drug dealing, point battles and housing, it's less of a platform shooter, and more of an roleplay game.