Showing 60 open source projects for "code ai"

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  • 1
    uTensor

    uTensor

    TinyML AI inference library

    uTensor is an embedded machine learning inference framework designed to run neural network models on resource-constrained devices such as microcontrollers and Internet-of-Things hardware. The project focuses on enabling TinyML deployments by translating trained machine learning models into efficient C++ code that can execute directly on embedded systems. Instead of training models on-device, the framework uses an offline workflow that converts trained TensorFlow graphs into optimized...
    Downloads: 0 This Week
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  • 2
    Retro

    Retro

    Retro Games in Gym

    ...This design improves factual accuracy, reduces hallucinations, and enables smaller models to perform comparably to much larger ones by leveraging retrieval. The repository provides code and resources for training and evaluating RETRO models, along with infrastructure for integrating retrieval into the transformer pipeline. It includes example configurations, datasets, and utilities for building retrieval-augmented generation systems. RETRO represents an important step toward combining large-scale language modeling with information retrieval, offering researchers a foundation to study hybrid approaches for scaling AI responsibly.
    Downloads: 0 This Week
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  • 3
    perkun

    perkun

    two experimental AI languages + zubr

    Two experimental AI languages - Perkun and its successor Wlodkowic. Attempt to maximize the expected value of the payoff function by appropriate choosing the actions (output variables values). The package contains also a tool called zubr - a Java code generator based on Perkun. Take also a look at my blog: http://pawel-biernacki.blogspot.fi/ For Windows users there is an installer: http://www.pawelbiernacki.net/perkun.msi
    Downloads: 4 This Week
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  • 4
    PLaTHEA

    PLaTHEA

    People Localization and Tracking for HomE Automation

    PLaTHEA is a stereo vision based indoor localization and tracking system. The system acquires a stereo video stream from different kind of input devices included not-synchronized network cameras. An usage tutorial for an older is provided at http://www.dis.uniroma1.it/~leotta/demos/plathea/plathea.html. If you want to use this code please cite the research paper at https://onlinelibrary.wiley.com/doi/abs/10.1002/spe.2262.
    Downloads: 0 This Week
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  • 5
    Caffe Framework

    Caffe Framework

    Caffe, a fast open framework for deep learning

    ...Extensible code fosters active development. In Caffe’s first year, it has been forked by over 1,000 developers and had many significant changes contributed back. Thanks to these contributors the framework tracks the state-of-the-art in both code and models.
    Downloads: 0 This Week
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  • 6
    C++ Fuzzy Logic Programming Library - For problem solving in the fuzzy logic domain. It has an object oriented API well suited to C++ syntax for direct inclusion in source code. Portable to platforms that support the C++ STL.
    Downloads: 0 This Week
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  • 7
    Caffe

    Caffe

    A fast open framework for deep learning

    Caffe is an open source deep learning framework that’s focused on expression, speed and modularity. It’s got an expressive architecture that encourages application and innovation, and extensible code that’s great for active development. Caffe also offers great speed, capable of processing over 60M images per day with a single NVIDIA K40 GPU. It’s arguably one of the fastest convnet implementations around. Caffe is developed by the Berkeley AI Research (BAIR)/The Berkeley Vision and Learning Center (BVLC) and a great community of contributors that continue to make Caffe state-of-the-art in both code and models. ...
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  • 8

    Armageddon AI

    To create a mathematical equation to run a super military grade A.I.

    The author here seeks to take information that he has learned from other programming projects to create a mathematical equation that can be used to run a super artificial intelligent A.I. capable of multitasking and performing task as well as a human or even better than a human. This project will use trained regression lines to predict the weights of the A.I.'s neurons. Then using the equation's of the regression lines to make an equation for a A.I. that can self train and update its own...
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  • 9

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    ...So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and campain editor , etc ... _MMO : Create somewhere a dedicated host to help debug the actual working network code . Artists ( Sound , Image , Video , Mesh modelling , Animation ) and Devs are welcome ! Our ShipYard : https://sourceforge.net/p/vegastrikevo/wiki/Shipyard/ Checkout for alpha version : https://sourceforge.net/p/vegastrikevo/svn/HEAD/tree/branch/VS_evolved_v1.0/
    Downloads: 0 This Week
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  • 10

    Sexy Scripting Language

    An s-expression scripting language for highly demanding video games

    ...It supports closures, co-routines, dynamic-dispatch (Smalltalk-like messaging), user-defined operator overloading and S-macros, as well as strongly typed templated containers. On the Windows platform it comes with an integrated step-by-step debugger. On a mid-priced laptop Sexy can execute 90,000,000 lines of byte-code per second. Example byte-code is shown in the IDE image on the homepage.
    Downloads: 0 This Week
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  • 11
    Yoshi's Egg - Game Engine

    Yoshi's Egg - Game Engine

    A Simple Game Engine

    A Simple Top Down Game Engine for Linux and Windows obs: in development pre-alpha stage, not fully playable
    Downloads: 0 This Week
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  • 12

    april

    Simulating worlds in a computer

    The April project defines a set of C++ objects (World, Actor, Sensor, Reflex, Brain, Actuator, Event) that help simulate various environments. The world has an amount of energy that the user may use to create Actors and components while Actors may also create other Actors from their own energy. The code is structured in several layers: - april-core simply defines the library and the objects - april-gui builds on the concepts in april-core, giving a visual interpretation to the...
    Downloads: 0 This Week
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  • 13
    tiny-AI Library

    tiny-AI Library

    small and fast C++ library dealing with artificial intelligence

    A fast artificial intelligence library which currently supports: kNN (k-Nearest Neighbor algorithm) MLP (Multilayer-Perceptron)
    Downloads: 0 This Week
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  • 14
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
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  • 15
    QtCritters

    QtCritters

    Simple Qt/C++ Project for learning simulation programming.

    QtCritters is a simple critter simulation in C++ using Qt, currently under development. The goal of this project is to simulate a simple ecology of various kinds of animals, and to make the source easy to understand and modify. Still very very alpha...
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  • 16
    This is my planning documentation and code for my thesis. The topic is learning from observation using the quake 2 and unreal tournament enviornments.
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  • 17
    Brainstormers Public Source Code Release
    The source code of the Brainstormers' RoboCup champion team 2005 has been made publicly available at the end of 2005. That source code release contains also a lot of our results in applying Reinforcement Learning in the simulated soccer domain.
    Downloads: 0 This Week
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  • 18
    OOPoker has moved to https://github.com/lvandeve/oopoker Get the latest version of the source code there. It has several bugfixes.
    Downloads: 0 This Week
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  • 19
    A common task in indoor robotics is line-following. This code detects and tracks arbitrarily shaped curves in digital images at a rate of 15 Hz on images of size 600x320, which makes it usable for real-time tasks. It is written in C++ and tested on linux
    Downloads: 0 This Week
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  • 20
    A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
    Downloads: 0 This Week
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  • 21
    Argorha Pathfinding is an algorithm which permit you to find your way into a polygon soup ( 3D world ) efficently by precalculating a system of sectors and portals. AStar included. Demo in Download section, code on SVN.
    Downloads: 0 This Week
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  • 22
    Zigorat is a base code for creating multi-agent intelligent systems fitting in robocup soccer simulator 3d, done and created by Zigorat AI Research Team.
    Downloads: 0 This Week
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  • 23
    MeMo (stands for Meta-Model) is planned as Generic Programming Language & IDE, as flexible & smart as it is possible for computer application, including adjustable syntax, algorithm reduction. Ideally, it has to contain AI for interacting with the user.
    Downloads: 0 This Week
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  • 24
    ClassicThunder Checkers is a fun 2d checkers program, featuring AI. It is also an excellent example of basic to advanced 2D graphics, data structures, and artificial intelligence. So many newer C++ programmers may enjoy and lean by looking through code.
    Downloads: 0 This Week
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  • 25
    "The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
    Downloads: 0 This Week
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