20 projects for "steering" with 1 filter applied:

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  • 1
    Standard Webhooks

    Standard Webhooks

    The Standard Webhooks specification

    ...It includes reference implementations for signature verification and signing across multiple languages such as Python, JavaScript/TypeScript, Go, Rust, Ruby, PHP, C#, Java, and Elixir, along with additional community SDKs. The initiative is guided by a technical steering committee with members from companies like Zapier, Twilio, Mux, ngrok, Supabase, Svix, and Kong. Standard Webhooks matters because it eliminates the fragmentation of webhook implementations, reducing consumer effort and enabling seamless verification in apps or even directly in API gateways. By unifying best practices, it improves developer experience, enhances security, and enables new ecosystem tools.
    Downloads: 0 This Week
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  • 2
    TORCS - The Open Racing Car Simulator
    TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64, ARM and PPC), FreeBSD, OpenSolaris and Windows.
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    Downloads: 376 This Week
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  • 3
    Style Aligned

    Style Aligned

    Official code for Style Aligned Image Generation via Shared Attention

    ...Instead of fully re-generating an image—and risking changes to lighting, texture, or rendering choices—the method aligns internal features across denoising steps so the target edit inherits the source style. This alignment acts like a constraint on the model’s evolution, steering composition, palette, and brushwork even as objects or attributes change. The result is more consistent edits across a set, which is crucial for workflows like product variations, character sheets, or brand-coherent art. The repository provides reproducible scripts, reference prompts, and guidance for tuning strengths so users can dial in subtle retouches or bolder substitutions. ...
    Downloads: 0 This Week
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  • 4
    American Fuzzy Lop

    American Fuzzy Lop

    American fuzzy lop - a security-oriented fuzzer

    AFL (American Fuzzy Lop) is a widely used graybox fuzzer that discovers bugs by mutating inputs and steering execution using lightweight instrumentation. Instead of random mutations alone, it uses coverage feedback to evolve input corpora, pushing programs into deeper and more interesting code paths. Its workflow emphasizes quick start: point it at a target binary with compile-time instrumentation (or use QEMU-based mode when recompilation isn’t possible), seed it with a small corpus, and let it iterate. ...
    Downloads: 4 This Week
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  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

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  • 5

    SmartBody

    Character animation system for games and simulations.

    ...SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. ...
    Downloads: 0 This Week
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  • 6
    C++ Core Guidelines

    C++ Core Guidelines

    The C++ Core Guidelines are a set of tried-and-true guidelines

    ...Each rule is rationale-driven, showing the “why” behind recommendations and linking to examples that illustrate good and bad patterns. The guidelines encourage use of modern language features—RAII, smart pointers, move semantics, ranges, and constexpr—while steering developers away from brittle idioms and unsafe constructs. Enforcement is a central theme: many rules are designed to be checkable by static analysis tools and linters so teams can automate compliance. As a community artifact, it evolves with the language standard, offering a practical compass for teams upgrading legacy code or establishing standards for greenfield projects.
    Downloads: 1 This Week
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  • 7
    MSP: a 3D flocking boids simulator

    MSP: a 3D flocking boids simulator

    A highly flexible 3D flocking boids simulator, conceived as a tool for

    This project concerns the design and implementation of an open-source flocking boids simulator, designed as a tool to analyze and characterize flock-like collective emerging behaviors. Each boid is conceived as an active agent and modelled by a point-mass approximation. Boid movements in a 3D space are guided by a set of elementary steering behaviors, each implemented as a force acting on the boid's point mass. Each boid is affected by interactions with both the environment and other boids. The set of considered behaviors are inspired by the well-known approach introduced in 1987 by C. W. Reynolds. The simulator delivers a 3D visual interface and provides as an output file all the instantaneous microscopic information related to each boid (positions and velocities over time), allowing in this way subsequent analysis, such as searching for synthetic and higher-level descriptions of collective behaviors, relying for instance on global network and meta-structural properties.
    Downloads: 0 This Week
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  • 8
    Lightweight Java Game Library
    ...LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. LWJGL is available under a BSD license, which means it's open source and freely available at no charge.
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    Downloads: 248 This Week
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  • 9
    yorick

    yorick

    scientific programming language and graphics

    Yorick is an interpreted programming language for scientific simulations or calculations, postprocessing or steering large simulation codes, interactive scientific graphics, and reading, writing, or translating large files of numbers.
    Downloads: 2 This Week
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  • 10
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 11
    VISPA is a novel development environment for high energy physics analyses, based on a combination of graphical and textual steering. The main goal of VISPA is to support users in prototyping, performing, and verifying a data analysis of any complexity.
    Downloads: 0 This Week
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  • 12
    Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
    Downloads: 0 This Week
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  • 13
    Have you ever tried to control a self developed vehicle with your PC? This Project provides a GUi Controll, the schematics for the on board electroninc (including the xbee host) and the atmega 32 / 644 / 2550 software to get things work together.
    Downloads: 0 This Week
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  • 14
    Cannonball is a car racing game where you participate in the open road Cannonball. You will see your car from a helicopter\'s perspective. The game features OpenGL rendering, joystick/steering wheel control and realistic car physics.
    Downloads: 0 This Week
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  • 15
    growler is a C++-based distributed object and event architecture. Its primary application has been in support of interactive, distributed visualization, "concurrent visualization", and computational steering.
    Downloads: 1 This Week
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  • 16
    C/C++ steering behaviour library (AI) with Lua scripting for games and simulations.
    Downloads: 2 This Week
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  • 17
    OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation. OpenSteer provides an app which displays predefined demos of steering behaviors. You can prototype, visualize and debug your own as a plug-in.
    Downloads: 14 This Week
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  • 18
    A 3D RTS game similar to Starcraft and Total Annihilation. It features steering behavior, custom unit abilities and model animations, a shell, shared control/visibility/resources, projective shadows, view rotation/zooming/tilting, and random terrain.
    Downloads: 1 This Week
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  • 19
    A set of tools for defining, implementing and steering a dataflow/workflow process on top of a set of CORBA OO components.
    Downloads: 0 This Week
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  • 20
    Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
    Downloads: 0 This Week
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