Vulkan & C++17 based Scene Graph Project
Source code of the chapters of the book 3D Game Development with LWJGL
Code for "Image Generation from Scene Graphs", Johnson et al, CVPR 201
3D rendering and scene graph library (moved to GitHub)
A game engine written in the D programming language
PHIGS (Programmer's Hierarchical Interactive Graphics System)
Graph algorithms interpreter, IDE, debugger, 3D visualizations.