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A Chinese chess game including an adaptivecomputer opponent.
This project is an application of POSM algorithm on Chinese chess computer player.
A computer player is implemented, which will adapt to the its opponent by adjusting its playing strength accordingly.
...Team Members: Phantoms Team
* Leader
Gehad Sayed Kaseb Gehad.Kaseb@gmail.com
* Co-leader
Rawia Ahmed
* Research team
Hagar Samir
Safaa Mohamed
* Design and Implementation team
Ahmed Helal
Aya Eid
Aya Tarek
Eman Saleh
Fatma El zhraa Ibrahim
Hanan Mohamed
John Samir
Mina Victor
Nahla Ibrahim
Samira Magdy
Samr Ayman
* Integration Team
Marwa Ayman
Nahla Essam
* Interface and Communication team
Abderahmn Samy
Sherif Ibrahim
* Testing team
Gehad Ahmed
Hassan Mohamed
* Documentation team
Nasma Abdallah
Nourhan Tarek
Egypt, Cairo University, Faculty of Engineering, Computer Department
Monopoly clone written in Java for 2-8 players (including computer players) that was designed to make quite a lot of things customisable from the user's point of view. Four board files are included. Two are based on regional variations of Monopoly but with places named after colours instead, the other two are there more to demonstrate what can be done.
Hopefully there are no major bugs in the game - I cannot guarantee that there are none, but I've done some testing on Linux and Windows systems and with some luck have more or less ironed out the worst bugs that would affect the game on either system. ...
Computer chess engine written using Qt4, which works under Knights, Jose, Arena and other chess board GUI games. Uses bitboard game representation and alpha beta brute-force search to analyse chess positions.